Author Topic: Newmap - Corruo Beta 10  (Read 14310 times)

omni

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Newmap - Corruo Beta 10
« on: February 22, 2013, 05:43:16 PM »
2nd #Cuso| mapping contest
See Last Post For Download

Hello this is my entry for the #cuso| mapping competition first off here is some basic information about my map

Teams: 2 teams red and yellow
Flags: each team has one flag
Gamemode: CTF

Players start out with a low gun (ttracer, Stingray), some CO2, Black Hopper, and Little Ammo, there are no barrels.
Players can pick up better weapons in the middle of the park including 4 Spyders, 2 Autocockers and 2 Automags.

The Automags and the Autocockers are very hard to retrieve.

Each team has one flag and one base and some cover protecting it with bunkers ahead but you can see more from screenshots below or by downloading the map.

Thanks
:)

Edit: I have done a relight as the lighting was boring and plain it looked like I had not lit it, it will be up when it has finished compiling


Beta 2

I've already wrote a change log below so see that please if you're bothered. Note there are now 2 vm68's

Beta 3

Taking on board advice from people I have made the following changes.
- Removed Bunker it was bad looking and did not add to the gameplay
- Added water where bunker was
- Removed artificial lighting and lit the map properly
- Changed some barrel textures
- Took measures to reduce r_speeds but they have risen since relighting
- Added 1 chrome barrel
- Made it easier to reach higher places in certain cases
- A few minor texture adjustments
- Added destroyed walls at the base
...

There was probably more but I cant remember


Beta 4

Ok so basically I just lowered r_speeds from last time from around 3000 to now about 1500 at worst by using hint brushes, i also moved the ladder to the side like jitspoe suggested.

That is pretty much it except everyone now starts with 20z of co2 already loaded.

Beta 5
Couple of minor things involving entity fixes they were messed up, also fixed a bug on one of the boxes.

I think this should be good enough to be released as a final if nobody has any feedback to give, all the help given is appreciated.

Beta 6
- Everything Chef-Killer Said Below
- Except one minor thing which i could not fix

Beta 7
-See Below (last post)

Beta 8
See Posts Below

Beta 9
Bugs Pointed out
Path To Mid

Map zip includes:

Map File -  To see how it was made
Bsp File - To Play
Screenshot - Because this game needs mapshots
Mapinfo - For server admins

I urge server admins to give this map a trial period on there server even if it is just twice to see if people like it, please respect the fact i spent a lot of time on this and i think it deserves some playtime. If nobody likes it take it down, you never know.  

Think That's All; Thanks
:)
« Last Edit: November 16, 2013, 07:08:21 AM by omni »

Chef-Killer

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Re: Newmap - Corruo_beta1
« Reply #1 on: February 23, 2013, 07:36:17 AM »
A nice sun lighting would look much nicer.

I'll have a look at the map later.

Map is online @ [OTB] Beta! Let me know if you need the login for it.

omni

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Re: Newmap - Corruo_beta1
« Reply #2 on: February 23, 2013, 11:15:31 AM »
@ Chef-Killer (or anyone who is going to give tips/advice)

Beta 2 will be up when it has finished compiling. I don't want you to review the map and then b2 come out straight after it fixing things you may have said so ill tell you what i have fixed so you wont have to do it twice.

Changed lighting to night time map
Moved spyders into the middle so there is more of a challenge to get them and placed vm68's in there old spot
Added ladders to a section (see pic below)
Made The bunker bigger
Removed boxes to help with wpoly which were at 3000
Added lights to where they were needed/ looked good
Removed things that were causes of high r_speeds

I think that's it, other than i fixed misaligned textures.
Hope this Helped

Edit: Spelling/Grammar Errors

Chef-Killer

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Re: Newmap - Corruo_beta1
« Reply #3 on: February 23, 2013, 11:38:24 AM »
I don't know when I get enough time to have a detailed look of the map, but thanks anyway.

omni

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Re: Newmap - Corruo_beta1
« Reply #4 on: February 23, 2013, 11:42:08 AM »
Ok there is no rush the contest is not nearly over yet and i can always fix things myself, if you don't have time, don't do it I'm sure I can manage.


Chef-Killer

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Re: Newmap - Corruo_beta2
« Reply #5 on: February 25, 2013, 10:26:37 AM »
Beta 2 is online @ [OTB] Beta!

Looks very good so far. It's mapped very well. Make sure to fix the backward DP logo with a texture size of -1.0.

omni

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Re: Newmap - Corruo_beta2
« Reply #6 on: February 25, 2013, 10:31:44 AM »
Thanks

jitspoe

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Re: Newmap - Corruo_beta2
« Reply #7 on: February 27, 2013, 03:52:57 PM »
Looks pretty good overall.  I made a demo last night but forgot to attach it.  I'll try to remember to post it when I get home.

Key issues that I remember:
- Some of the railings needed clip brushes (near the entrances to the bunker in each base, specifically).
- Ladders look unreasonably large.
- Might want to mix the barrel textures up a bit so 2 side by side barrels don't blend together.
- Needs better sky lighting (lighting looks too uniform & doesn't match the sky).

BASEBALLDUDE

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Re: Newmap - Corruo_beta2
« Reply #8 on: March 06, 2013, 08:23:57 PM »
Looks good!

omni

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Re: Newmap - Corruo_beta2
« Reply #9 on: March 07, 2013, 02:33:51 AM »

UnRateD

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Re: Newmap - Corruo_Beta 3
« Reply #10 on: March 10, 2013, 10:27:10 PM »
this looks look a nice map. respect.
« Last Edit: March 11, 2013, 01:37:21 PM by UnRateD »

CheMiCal

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Re: Newmap - Corruo_Beta 3
« Reply #11 on: March 10, 2013, 10:41:00 PM »
WAY TO PUT A DOWNLOAD LINK

Rick

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Re: Newmap - Corruo_Beta 3
« Reply #12 on: March 10, 2013, 10:46:40 PM »
« Last Edit: March 11, 2013, 03:15:11 PM by Rick »

omni

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Re: Newmap - Corruo_Beta 3
« Reply #13 on: March 11, 2013, 01:34:00 AM »
this looks nice a nice map. respect.
Thanks man
WAY TO PUT A DOWNLOAD LINK
Sorry

Cameron

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Rick

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Re: Newmap - Corruo_Beta 3
« Reply #15 on: March 11, 2013, 03:14:29 PM »
To be honest, I didn't put the http://. Think it was automatic :/

omni

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Re: Newmap - Corruo_Beta 3
« Reply #16 on: March 14, 2013, 01:28:06 AM »
Should have this thing wrapped up in the next beta. I want to say thanks to everyone who has supported me that includes in1game not just on the forums on the development of this map.

Server owners: Could you update to beta 3 please if you have time
Thanks
:)

Cameron

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Re: Newmap - Corruo_Beta 3
« Reply #17 on: March 14, 2013, 05:40:55 AM »
To be honest, I didn't put the http://. Think it was automatic :/
thats cos you set it as a url not ftp :)

Rick

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Re: Newmap - Corruo_Beta 3
« Reply #18 on: March 14, 2013, 05:44:52 AM »
I worked it out by myself sir, ;)

Chef-Killer

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Re: Newmap - Corruo_Beta 3
« Reply #19 on: March 14, 2013, 10:12:20 AM »
...
- Added water where bunker was
...
- Took measures to reduce r_speeds but they have risen since relighting
...
I guess because of the water reflection?