Author Topic: sPec [BETA]  (Read 4546 times)

JMR

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sPec [BETA]
« on: February 23, 2013, 01:35:46 PM »
sPec stands for the name of my clan sPecial.

The map is best suited for 2s & 3s. Also maybe suited for a public server.

It has had 3 betas and now it is it's 4th beta

Latest Download in attechements
« Last Edit: February 28, 2013, 03:28:13 PM by JordanMRichards »

omni

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Re: sPec (New Map)
« Reply #1 on: February 23, 2013, 01:43:50 PM »
Nice!! :)

Just one thing. This looks out of place (not judging) I'd just recommend changing it.

Chef-Killer

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Re: sPec (New Map)
« Reply #2 on: February 23, 2013, 02:20:19 PM »
Moved to the subforum "Beta / In-Progress Maps".

Please use beta extensions, e.g. spec_b1.

Also adding a nice sun lighting would look much better.

I'll upload the map to our beta server soon.

Clipz

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Re: sPec (New Map)
« Reply #3 on: February 23, 2013, 08:30:23 PM »
I think that flag should be worth more then 3 points. If its only worth three whats the point in capping when you get 3 points for killing with flag.

JMR

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Re: sPec (New Map)
« Reply #4 on: February 24, 2013, 09:14:19 AM »
Moved to the subforum "Beta / In-Progress Maps".

Please use beta extensions, e.g. spec_b1.

Also adding a nice sun lighting would look much better.


I'll upload the map to our beta server soon.

I did already release betas, but if you think it still is not ready I'll make it beta.

JMR

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Re: sPec (New Map)
« Reply #5 on: February 24, 2013, 09:17:52 AM »
Okay this version should be named spec_b3

JMR

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Re: sPec (New Map)
« Reply #6 on: February 24, 2013, 09:19:18 AM »
Oh also, if you have already uploaded the map to anyone's server could you rename it spec_b3, thanks :)

Chef-Killer

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Re: sPec (New Map)
« Reply #7 on: February 25, 2013, 10:46:12 AM »
Make sure to use the grid all the time. There're lots of brush misalignments, edges and dark holes.

Also it's very annoying that you can't walk up to the flag easily (screenshot).

Replace "giveC02" with "giveco2", it's a letter, not a number.

I'll have a detailed look at the map later.

Map is online @ [OTB] Beta! Let me know if you need the login for it.

jitspoe

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Re: sPec (New Map)
« Reply #8 on: February 27, 2013, 03:49:13 PM »
I agree with Chef-Killer.  That highlighted dirt area is really annoying when you get hung up on it.  You should just make the slope walkable.

The little trick jump ledges don't seem to fit the texture choice very well, and don't seem like they'd be particularly useful (I guess the latter part isn't that big of a deal).

I'm not a huge fan of brush-made text.  If you're going to do that, though, at least try to make the letters look a little better.

JMR

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Re: sPec [BETA]
« Reply #9 on: February 28, 2013, 10:17:50 AM »
I agree with Chef-Killer.  That highlighted dirt area is really annoying when you get hung up on it.  You should just make the slope walkable.

The little trick jump ledges don't seem to fit the texture choice very well, and don't seem like they'd be particularly useful (I guess the latter part isn't that big of a deal).

I'm not a huge fan of brush-made text.  If you're going to do that, though, at least try to make the letters look a little better.

Thanks jitspoe and chef-killer for your awesome feedback!

I will be applying changes to beta 4! :) Beta 4 is a huge improvement, better textures and got rid of high

JMR

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Re: sPec [BETA]
« Reply #10 on: February 28, 2013, 03:14:13 PM »
Updated this thread with the latest beta fiile

noturningback

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Re: sPec [BETA]
« Reply #11 on: April 03, 2013, 02:57:05 AM »
Played this yesterday, it was great! Lots of cool/tricky jumps!

cap0ne

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Re: sPec [BETA]
« Reply #12 on: April 05, 2013, 08:28:40 AM »
I really do enjoy this map, i think all clans should create their unique maps and we should match them with that :)

BASEBALLDUDE

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Re: sPec [BETA]
« Reply #13 on: April 05, 2013, 11:31:46 AM »
1 and 2: Misaligned crate textures. Please fix.

3 and 4: Edges jutting out. Use the grid to align them.

5: Extend this ladder to the bottom. It looks weird just hanging there.