Author Topic: Neon: Final Release  (Read 42950 times)

BASEBALLDUDE

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Re: Neon: Beta 2 Is Out!
« Reply #40 on: April 07, 2013, 09:07:41 AM »
Thanks omni. Just to let you know there are a few autocockers in the water, more accessible for the noobs.

idias

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Re: Neon: Beta 2 Is Out!
« Reply #41 on: April 08, 2013, 02:51:21 PM »
You should make a Nyan cat model running around the map singing.

Clipz

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Re: Neon: Beta 2 Is Out!
« Reply #42 on: April 08, 2013, 04:23:52 PM »
Myers, wtf is your god darn problem. At least I made maps that got played. The day you make maps or do something positive to the community besides troll everyone for everything. I gave my honest opinion the neon lights are ugly and hurt my head.

BASEBALLDUDE

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Re: Neon: Beta 2 Is Out!
« Reply #43 on: April 08, 2013, 08:48:16 PM »
Clipz whatever you do, don't go to Vegas. lol

Rick

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Re: Neon: Beta 2 Is Out!
« Reply #44 on: April 09, 2013, 04:38:46 AM »
I'm not sure how this is going to turn out! Good luck!
« Last Edit: June 12, 2013, 07:24:46 PM by Rick »

BASEBALLDUDE

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Re: Neon: Beta 2 Is Out!
« Reply #45 on: April 09, 2013, 08:17:31 AM »
Who thinks I should use this

deadfroggy

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Re: Neon: Beta 2 Is Out!
« Reply #46 on: April 09, 2013, 07:29:01 PM »
LOLCAT

BASEBALLDUDE

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Re: Neon: Beta 2 Is Out!
« Reply #47 on: April 13, 2013, 09:46:49 AM »
Chef or T3 Please upload b2 to OTB Beta
And if anyone would be so kind as to upload this file to their ftp site I would really appreciate it. (Cause with these sites the link becomes dead within a few days.) http://www.filedropper.com/baseballdudetexturepackupdated
Or if that link doesn't work anymore try this: https://docs.google.com/file/d/0ByutPv2Z36izbkFXdUdmaE1NQlk/edit
« Last Edit: April 13, 2013, 10:12:25 AM by BASEBALLDUDE »

T3RR0R15T

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Re: Neon: Beta 2 Is Out!
« Reply #48 on: April 13, 2013, 10:14:51 AM »
It's online.

BASEBALLDUDE

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Re: Neon: Beta 2 Is Out!
« Reply #49 on: April 13, 2013, 10:45:55 AM »
Thanks.

skitzo

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Re: Neon: Beta 2 Is Out!
« Reply #50 on: April 16, 2013, 10:37:20 AM »
Had to. Credit goes to Nub and Skitzo!

(Hope some people remember shockoi, good times).

How could you forget shockoi?

jitspoe

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Re: Neon: Beta 2 Is Out!
« Reply #51 on: April 19, 2013, 11:48:22 PM »
I think this can be good if tastefully done, but right now the colors are just too overpowering.  Instead of having things like solid blue platforms, I would use a neutral texture and have small blue outlines or some other sort of highlight.

- Way too many water planes.  The game only renders reflections on 2 surfaces by default, and that should be avoided if possible.  You have way more than that.  You should keep all water on one plane.  Things like the waterfall, you could do with the waterfall texture and remove the "warp" flag.
- Are the purple barrels supposed to have blue tops?
- It's possible to get stuck behind those barrels.
- Lighting is way too bright and uniform.  Try to think about your light sources and get some good variation.  Lighting makes or breaks a map.
- The ladders are ridiculously huge.  4m (13ft) wide...  Also, being solid colors looks bad.  If you made them a darker metal color and had just little strips of color in them, I think it would look a lot better.
- The water path to the flag is slow/not fun.  I would remove the water paths completely, personally (also helps with the reflection issue).
- Lots of the jumps are blocked by things, like the ramp to high gets blocked by the "neon" text.
- Ice path into the base just ends abruptly, and it's not obvious you're supposed to turn right.
- A lot of the paths in general just feel kind of haphazard, lacking intuitive direction and flow.  It's very easy to get lost.

Here are some inspirational images:
http://pcdn.500px.net/10196695/2ad8658afe3b1f6de4c1ddf49aba35ec637d4dc0/4.jpg
http://cdn.decoist.com/wp-content/uploads/2012/10/A-glowing-modern-handrail.jpg
http://i3.squidoocdn.com/resize/squidoo_images/250/draft_lens18939756module155444320photo_1322407645StairsPersonWalking.jpg
http://i00.i.aliimg.com/img/pb/816/336/255/1277807906925_hz-myalibaba-temp11_1470.jpg
http://i.ebayimg.com/t/RGB-LED-WALKWAY-HALLWAY-STAIRWAY-RUNWAY-STAIRS-PATIO-DECK-YARD-STEPS-LIGHTS-KIT-/00/s/MzI1WDI3MA==/$(KGrHqRHJ!wE9qVSwOdTBPflllE7L!~~60_35.JPG
http://idighardware.com/wordpress/wp-content/uploads/2011/05/Luminous-Egress-Path-Markings-BALCO.jpg
http://www.activesafety.com/images/products-stairs2.jpg
http://www.usreflector.com/images/Glow-in-dark/day-night-images/station-stairs-1C.jpg
http://lumagrip.files.wordpress.com/2010/08/boujis-stairs-1.jpg
http://farm4.staticflickr.com/3257/3125426367_1452fd187f_z.jpg
http://media.tumblr.com/zZ7ytU2a8ha4aaqun7QQNCj9o1_500.jpg
http://thumbs.dreamstime.com/thumblarge_68/1151353001VhtmPM.jpg
http://farm9.staticflickr.com/8505/8406438610_827cf633a1_z.jpg
http://i607.photobucket.com/albums/tt158/10crazymonkay01/gm_rave_club0003.jpg
http://www.interactivearchitecture.org/wp-content/imagebank/dedge.jpg
http://bedzine.com/blog/wp-content/uploads/2010/03/Tron-deck-lighting-thumb-550x403-36215.jpg
http://o.com/wp-content/uploads/2010/12/disney-tron-legacy-inspired-legacy-of-the-river-suite-at-the-ice-hotel-arctic-sweden_660.jpg
http://levelupnews.com/wp-content/uploads/2010/12/TRON_PS_Home_0001.jpg
http://3dguy.tv/wp-content/uploads/2010/05/tron-legacy-2.jpg

I've attached a demo of playing around on the beta server so you can get a feel for how some of the gameplay pans out.

jitspoe

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Re: Neon: Beta 2 Is Out!
« Reply #52 on: April 20, 2013, 01:02:00 AM »
Here's an example of what I'm talking about on the ladder:

MyeRs

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Re: Neon: Beta 2 Is Out!
« Reply #53 on: April 20, 2013, 09:46:06 AM »
To many random paths. The map itself doesn't even seem to be finished, so how is this beta? This is still in progress. Flag 2 placement makes no sense at the moment.

A bunch of jumps take you nowhere.

I still think the idea of the map is kinda cool. But the execution did not go well. You tried to put too much, and it just doesn't make sense. There's so much different things going on, and it looks like you just forced paths everywhere without actually thinking about how it would play out. But, that's why gameplay is the hardest thing to do.

BASEBALLDUDE

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Re: Neon: Beta 2 Is Out!
« Reply #54 on: April 20, 2013, 12:05:00 PM »
Thanks for the feedback, jitspoe. And myers, the abundance of paths is for attack strategy. These days, there are too many maps that are too similar. Shazam33, Reminissions, Propaint, and Razzle all kind of run together.

MyeRs

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Re: Neon: Beta 2 Is Out!
« Reply #55 on: April 20, 2013, 01:19:20 PM »
Thanks for the feedback, jitspoe. And myers, the abundance of paths is for attack strategy. These days, there are too many maps that are too similar. Shazam33, Reminissions, Propaint, and Razzle all kind of run together.

Numerous paths can work, but these just have far to many different paths of different speeds, making it unbalanced. Also, multiple paths is good - but how do you expect team to recon this? You have to keep that stuff in mind. Not every team has voice communication. There's TOO many useless paths that add nothing to the gameplay. In pubs, these added paths make people get lost who are new to the game. In matches, this map just wouldn't get played in its current state.

BASEBALLDUDE

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Re: Neon: Beta 2 Is Out!
« Reply #56 on: April 25, 2013, 08:25:06 AM »
Thanks for the demo Jitspoe. In beta 3, I plan to:
-make the map simpler and flow better
-make a more obvious ladder in that water area
-remove some of the water
-make the breathing area under the ladder like the one in the mid
-put the arrow textures where necessary
-improve the ladders and other stuff to look better
-make the neon text embedded into the wall so it doesn't block jump

Rockyar_96

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Re: Neon: Beta 2 Is Out!
« Reply #57 on: April 26, 2013, 05:31:42 AM »
Quote
-make the neon text embedded into the wall so it doesn't block jump
i recommend a mist-corpse brush for this :)

BASEBALLDUDE

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Re: Neon: Beta 2 Is Out!
« Reply #58 on: May 05, 2013, 02:58:11 PM »
What does corpse do?

jitspoe

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Re: Neon: Beta 2 Is Out!
« Reply #59 on: May 08, 2013, 07:05:05 PM »
If you check the "mist" option in the surface properties, it will make it so the brush isn't solid (you can just go right through it).  Embedding the text may look better, though, and use fewer polygons if done well.