NEON Beta 3 is finally here! I have fixed most of the problems; however it is still incredibly laggy due to high r_speeds. If someone can give me a hint as to where I should put hint brushes in order to optimize performance, I would greatly appreciate it. Download it here:
https://docs.google.com/file/d/0ByutPv2Z36izYUlwNTUtMHRBQTQ/editFIXED:-better lighting
-better-looking bridge
-better-looking ladders (thanks jitspoe)
-better-looking flag platform
-faster water path- 16 unit high water allows for land speed
-translucent colored covers like the one in the mid are now present throughout the map
-water planes fixed
-easier to get to 2nd flag
-fixed respawn entities to minimize spawnkilling
-fixed message in worldspawn for the new loading screen in build 38
-blue barrel tops on pink barrels fixed
-various texture adjustments
-neon arrows and flags help people to not get lost while providing more aesthetics
-ice ramp now leads to a little thing that sort of shoots you into the mid
-ice added on the formerly useless tunnel to make it faster and more fun
-crates removed because they were blocking a jump
-enlarged jump between each base and the mid
-neon text now embedded into the wall so as not to block the jump
-various other gameplay tweaks
NOT FIXED:-the map is still incredibly laggy due to high r_speeds. If someone can give me a hint as to where I should put hint brushes, it would be really helpful because I have tried and failed with hint brushes.
-there is a certain misalignment on the opposite wall of the flags. Just ignore it for now, I will fix it up in the next version.
-the lighting in the water tunnels might be too colored- tell me if it is and I will or will not fix it.