Author Topic: Neon: Final Release  (Read 42841 times)

BASEBALLDUDE

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Re: Neon: Beta 2 Is Out!
« Reply #60 on: May 08, 2013, 07:19:13 PM »
If you check the "mist" option in the surface properties, it will make it so the brush isn't solid (you can just go right through it).  Embedding the text may look better, though, and use fewer polygons if done well.
Mist sounds simple enough, but what does corpse do? Also, what do the current_180, current_up, etc. flags do? (just curious)

jitspoe

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Re: Neon: Beta 2 Is Out!
« Reply #61 on: May 08, 2013, 08:02:53 PM »
I think he was using a different term for the same thing, though I don't know that I've seen it called that in any Q2 map editor.  The current flags are for water so you can push the player in different directions.

Rockyar_96

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Re: Neon: Beta 2 Is Out!
« Reply #62 on: May 10, 2013, 07:23:27 AM »
corpse will make your brush "shootable" even if it is mist or anything else.(works in combinition with clip also - in some cases you can replace a nodraw brush with that combo)

BASEBALLDUDE

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Re: Neon: Beta 2 Is Out!
« Reply #63 on: May 10, 2013, 07:25:12 AM »
OK

BASEBALLDUDE

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Re: NEON Beta 3: Getting close to Final!
« Reply #64 on: May 28, 2013, 09:07:22 PM »
NEON Beta 3 is finally here! I have fixed most of the problems; however it is still incredibly laggy due to high r_speeds. If someone can give me a hint as to where I should put hint brushes in order to optimize performance, I would greatly appreciate it. Download it here: https://docs.google.com/file/d/0ByutPv2Z36izYUlwNTUtMHRBQTQ/edit

FIXED:
-better lighting
-better-looking bridge
-better-looking ladders (thanks jitspoe)
-better-looking flag platform
-faster water path- 16 unit high water allows for land speed
-translucent colored covers like the one in the mid are now present throughout the map
-water planes fixed
-easier to get to 2nd flag
-fixed respawn entities to minimize spawnkilling
-fixed message in worldspawn for the new loading screen in build 38
-blue barrel tops on pink barrels fixed
-various texture adjustments
-neon arrows and flags help people to not get lost while providing more aesthetics
-ice ramp now leads to a little thing that sort of shoots you into the mid
-ice added on the formerly useless tunnel to make it faster and more fun
-crates removed because they were blocking a jump
-enlarged jump between each base and the mid
-neon text now embedded into the wall so as not to block the jump
-various other gameplay tweaks

NOT FIXED:
-the map is still incredibly laggy due to high r_speeds. If someone can give me a hint as to where I should put hint brushes, it would be really helpful because I have tried and failed with hint brushes.
-there is a certain misalignment on the opposite wall of the flags. Just ignore it for now, I will fix it up in the next version.
-the lighting in the water tunnels might be too colored- tell me if it is and I will or will not fix it.

BASEBALLDUDE

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Re: NEON Beta 3: Getting close to Final!
« Reply #65 on: May 28, 2013, 09:09:14 PM »
More Pictures

BASEBALLDUDE

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Re: NEON Beta 3: Getting close to Final!
« Reply #66 on: June 01, 2013, 03:43:00 PM »
So is anyone gonna give me feedback?

ViciouZ

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Re: NEON Beta 3: Getting close to Final!
« Reply #67 on: June 01, 2013, 06:42:04 PM »
Looks nice, although the almost pitch black walls can make the base hard to navigate. The problem with the r_speeds is more of a design issue: you can stand in front of your team's coloured splat sign in the base, and look all the way through the mid to the other side, opening up the whole of the main path, which is a good 5k wpoly due to the detailing, and then the reflective water also being in VIS  doubles that. There aren't really many places a hint brush would help.

BASEBALLDUDE

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Re: NEON Beta 3: Getting close to Final!
« Reply #68 on: June 05, 2013, 03:00:18 PM »
So who else is going to give me feedback?

Chef-Killer

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Re: NEON Beta 3: Getting close to Final!
« Reply #69 on: June 06, 2013, 02:46:20 AM »
If you want to do the final release of this map, I'll try to have a look at it soon.

BASEBALLDUDE

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Re: NEON Beta 3: Getting close to Final!
« Reply #70 on: June 06, 2013, 06:51:09 AM »
If you want to do the final release of this map, I'll try to have a look at it soon.
I'm probably going to do one more beta before final.

BASEBALLDUDE

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Re: NEON Beta 4: Goodbye Lag! (Next release may be final)
« Reply #71 on: June 11, 2013, 09:43:50 PM »
NEON Beta 5 is here! I have fixed the lag for the most part by removing the reflective water. Tell me if the water at the fountain looks kind of weird and I might change that. Here are a few things that I have fixed:

-Removed some objects that could block a speeding player if they go to the far right tunnel from the mid
-Removed all reflective surfaces
-Replaced flowing reflective water metal texture with solid tile texture
-Fixed the back of banner problem that I stated earlier
-better strobe lights at the end of the game
-quick fix to remove the ladder problem from neon_b4

Things that have not been fixed:

-Still need to close that dead end tunnel near flag 2
-Tell me if anything else needs to be fixed, because the next release will probably be final.

Download it here: https://docs.google.com/file/d/0ByutPv2Z36izcGhHaVNNdDlDVzA/edit?usp=sharing
« Last Edit: June 12, 2013, 07:37:05 AM by BASEBALLDUDE »

BASEBALLDUDE

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Re: NEON Beta 5: Goodbye Lag! (Next release may be final)
« Reply #72 on: June 12, 2013, 07:36:36 AM »
I have uploaded neon_b5 to fix the ladders not working in beta 4. Please give me feedback, because the next version will be final. Also Chef, T3, or jits, plz upload to beta server.

musickid999

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Re: NEON Beta 5: Goodbye Lag! (Next release may be final)
« Reply #73 on: June 12, 2013, 11:09:19 AM »
Here's some feedback.

---





It's dark. Very dark. In the two above screenshots, you can barely see where the two walls meet. The first time I ran through there, I couldn't even see if there was a floor and ended up falling through.



It's not much brighter here. I suggest changing the texture of this platform's floor to make it easier for players to see.









The textures above need rotating. I may have missed some spots as well, so you should do a detailed run through and make sure you didn't miss any.



The flow direction of the water in the fountain is awkward to say the least. The red arrows show what you have. While it still wouldn't be realistic, changing the corners so that the water flows in the direction of the yellow arrows might make it look better.





Again, it's dark. The red base is already not very bright, but the overall hue of the blue base makes it even worse. Also, that's an odd texture choice for the base under the flag, though it's not a problem.
« Last Edit: June 12, 2013, 06:01:34 PM by musickid999 »

BASEBALLDUDE

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Re: NEON Beta 5: Goodbye Lag! (Next release may be final)
« Reply #74 on: June 12, 2013, 06:48:58 PM »
Thanks for the feedback!

Rick

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Re: NEON Beta 5: Goodbye Lag! (Next release may be final)
« Reply #75 on: June 12, 2013, 07:25:51 PM »
It's looking much nicer! Well done on this map, sir. You've improved a lot!

BASEBALLDUDE

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Re: NEON Beta 5: Goodbye Lag! (Next release may be final)
« Reply #76 on: June 13, 2013, 07:10:10 AM »
Here are a few questions I would like answered before final release:
-Is it really too dark, or is that just one guy's opinion?
-Does it have too many paths? If so, which one should I remove?
-How can I fix the water at the base of the fountain to look less ugly?
-Are there any other changes you would like to see made?

jitspoe

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Re: NEON Beta 5: Goodbye Lag! (Next release may be final)
« Reply #77 on: June 14, 2013, 09:03:32 PM »
It's not just his opinion.  Most of the map is too dark.  I know it helps with the look of the map, but it makes finding paths really difficult, strains the eyes, and gives people with brighter monitors a huge advantage.  Most of the map should be a good 2x brighter (except for the middle area).  I'll try to give some more feedback later.

deadfroggy

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Re: NEON Beta 5: Goodbye Lag! (Next release may be final)
« Reply #78 on: June 15, 2013, 05:09:31 PM »
I have brightness all the way up. To stop those dark areas from being completely black.

BASEBALLDUDE

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Re: NEON Beta 5: Goodbye Lag! (Next release may be final)
« Reply #79 on: June 15, 2013, 10:15:01 PM »
OK I will make it brighter. The final release may be tomorrow, so this might be your last chance to give me constructive feedback.