Author Topic: Shofixti Map pack  (Read 8136 times)

shofixti

  • Stingray
  • Posts: 72
Shofixti Map pack
« on: June 26, 2006, 04:48:41 PM »
welcome to the shofixti mapack, a full 5 new levels for DP2.

first part one, 2siege.


my first attempt at converting a map, an oversized castle map called 2siege, the middle still needs filling, and spawn zones are all messed up, but other then that its done.

some time this week, i will release part2, Cave
« Last Edit: June 26, 2006, 05:38:37 PM by shofixti »

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: Shofixti Map pack
« Reply #1 on: June 26, 2006, 04:52:18 PM »
The textures look really dark.  Is there even a ground?  I can't tell.  It looks solid black.  You also need to add some lighting (which will probably make it even darker).

SkateR

  • Autococker
  • Posts: 1173
Re: Shofixti Map pack
« Reply #2 on: June 26, 2006, 05:04:20 PM »
forts look pretty sweet man.

shofixti

  • Stingray
  • Posts: 72
Re: Shofixti Map pack
« Reply #3 on: June 26, 2006, 05:04:30 PM »
ty. i dont understand the darkness, my original file looked nothing like that.

i think that maybe it was some setting in worldcraft, the darkness-lightness setting, but so far i'v had no improvments.

i'll keep at it and post later.

shofixti

  • Stingray
  • Posts: 72
Re: Shofixti Map pack
« Reply #4 on: June 26, 2006, 05:39:41 PM »
updated now.

also, im working on the lights, should be dont tomorrow.

Smokey

  • Autococker
  • Posts: 1172
Re: Shofixti Map pack
« Reply #5 on: June 26, 2006, 06:08:37 PM »
use the dp textures, there hi-res and look kick-ass

Vinne

  • VM-68
  • Posts: 227
Re: Shofixti Map pack
« Reply #6 on: June 26, 2006, 07:48:40 PM »
 :o :o :o holy crap! THATS REALLY GOOD but  :'( u need more items in the middle

Eiii

  • Autococker
  • Posts: 4595
Re: Shofixti Map pack
« Reply #7 on: June 26, 2006, 08:21:01 PM »
I'd say it's okay... I can't imagine the gameplay being good with that large open space in the middle, even if barrels etc were stuck in there. I think it would be better if there were a couple paths between the two castles as opposed to a large box.

shofixti

  • Stingray
  • Posts: 72
Re: Shofixti Map pack
« Reply #8 on: June 26, 2006, 08:23:51 PM »
ok, here's whats planned for the rest of the maps:

1: 2siege
2: Cave
3: Aztec (not based on CS)
4: Moon (Russia try's to take the US flag in a paintball game)
5: the Town (level created by PB3D fans, goto http://www.pb3d.ahost.ro/fourm/viewtopic.php?p=98#98 to get your own place(will take longer to publish, as is still in development))

PS: the approach in 2siege is a little diffrent, but i have tested it alot, and it plays pretty well.

i'm off for today, tomorrow i'll populate the middle, and add some lighting.
 

Vinne

  • VM-68
  • Posts: 227
Re: Shofixti Map pack
« Reply #9 on: June 27, 2006, 08:38:25 AM »
whats cave?

shofixti

  • Stingray
  • Posts: 72
Re: Shofixti Map pack
« Reply #10 on: June 27, 2006, 09:10:25 AM »
ummm.... a forest?
you'll just have to wait and see what lies in the cave.

Dirty_Taco

  • Map Committee
  • Autococker
  • Posts: 1630
_
« Reply #11 on: June 27, 2006, 11:01:56 AM »
Post removed
« Last Edit: July 26, 2010, 12:37:24 AM by Dirty_Taco »

shofixti

  • Stingray
  • Posts: 72
Re: Shofixti Map pack
« Reply #12 on: June 27, 2006, 12:17:29 PM »
arg, hows Inca then?

Smokey

  • Autococker
  • Posts: 1172
Re: Shofixti Map pack
« Reply #13 on: June 27, 2006, 12:20:52 PM »
azcatek

shofixti

  • Stingray
  • Posts: 72
Re: Shofixti Map pack
« Reply #14 on: June 27, 2006, 01:43:47 PM »
ok, heres the updated version:







known gliches:
some bad texturing in front of the entrance to the main building,
a hole in one of the ramps/cover
and overall horibleness associated with my levels.

its not the best... but then again its only my 2nd real map ever made.

have fun.

TinMan

  • Autococker
  • Posts: 1347
Re: Shofixti Map pack
« Reply #15 on: June 27, 2006, 02:27:34 PM »
Its looking really good, reminds me of some Quake2 rail castlemaps, which is good.

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: Shofixti Map pack
« Reply #16 on: June 27, 2006, 03:15:16 PM »
You still need to light it.  Since it's an outdoor map, you could use sun lighting pretty easily.  You might have to add some lights inside of the castle.

shofixti

  • Stingray
  • Posts: 72
Re: Shofixti Map pack
« Reply #17 on: June 27, 2006, 03:23:21 PM »
ok, i'll get on that ASAP.
1 problem i am having tho, is the red team spawns OK, but yellow will spawn in red, or yellow bases, i cant figure it out, my info_player_deathmatch on both sides are perfect, with the teamnumber set and the team set to 1, or 4 respectivly.

could i have some help here?

Smokey

  • Autococker
  • Posts: 1172
Re: Shofixti Map pack
« Reply #18 on: June 27, 2006, 04:10:22 PM »
textures look horrible. :(

shofixti

  • Stingray
  • Posts: 72
Re: Shofixti Map pack
« Reply #19 on: June 27, 2006, 04:12:11 PM »
ya... thats what i get for making them myself