Well of course no one knows any maps by me because I just got started. nad plus nobody knows any maps by you so I wouldn't be talking. And if I wasn't clear, the reason I said gameplay is easier than appearance is because appearance can be tedious and annoying. Sometimes I hate designing something beautiful and then thinking, "this isn't going to affect the gameplay at all." But (almost) every good map has both appearance and gameplay. Deadfroggy's map has a decent amount of both.
No, it doesn't have a decent amount of both. Appearance is tedious and annoying, but gameplay is something that for the most part can't be planned, and is much more trial and error. It takes much more time to get a good map that will be balanced and played. An example is your map, Neon, it's just random clusters of paths that are different speeds. I would argue it has average appearance, as any relatively okay mapper can have decent appearance, but 0 gameplay, as you've never broken into the competitive scene to understand what is needed. Gameplay is a different knowledge about the game, therefore making it harder. It's not BSP knowledge. PS: Everyone knows Applejuice.bsp
In regards to this map: Played it lastnight on beta server:
- The "brick" side-paths are very narrow, to much like a hallway, make that path more interesting, less boring.
- The map itself is very square. High square brick outer walls.
- The water/high is such a big drop for such a small map. Makes it feel oversized
- The flag placement is not very good, doesn't need to have 2 flags. It's not like you can really set up grabs.
- The obvious FPS problems in base
The map just felt oversized for such a small map while playing it. There weren't any real jumps. Getting out of water was annoying. The concept of the map was pretty cool though, and it looked alright.