Played this during Social (distancing) Saturday, and people didn't seem to get the hang of it. Pretty much nobody made it past the first wall blocker, though it was somehow bugged such that the wall stayed up until you shot the button, instead of appearing when you shot the button (maybe because warmup ended with it up?). One person made it as far as the fans, once, but that was it. The heavy gravity makes it very difficult. You see a jump that's super easy to make normally, then you jump and die.
Some ideas:
- Make the platforms wider, so one person standing in the way can't block everybody (can't jump over them with the high gravity).
- Try to make it with normal gravity, but have some things that stop people from just speedrunning through the whole thing super fast (ex: a small room with a ladder you have to climb).
- Maybe instead of killing players when they fall, teleport them back, except for the death traps, so they can spend more time trying.
- I think this is a case where a jail doesn't make sense -- I'd rather be able to keep trying while dead so I can get the hang of it.
- I like the siege idea, as it gives all the players a chance to play both sides, though the timer might be a bit short.
- Instead of having the flag at the spawn, have it at the end where the cap is and set "endsround" to 1 on it, so the round ends when it's capped (if you don't go with siege).