Author Topic: Inprogress: Subsewer (Like, very inprogress. Not even nearly complete).  (Read 7254 times)

Rick

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This is a very early alpha version of the map, this is kind of what I am aiming for.

Subsewer:
Based in a sewer, fight for the control of flags and try to defeat the opposing team!

Teams:
2 Teams; Red and Blue.
Hopefully will be based around 2v2, or 3v3.

Screenshots:
Screenshot1: (Alpha1)
Screenshot2: (Alpha1)
Screenshot3: (Alpha1)

Ideas:
-A kind of "electrical room".
-Maybe some pipes on the walls?
-

What I want from the community:
Been looking at Jitspoe posting inspirational pictures of sewers and the like and I really like the idea. Just have a jump around, suggest paths, suggest other things! Everything helps. What would you like to see added? What do you think doesn't work?

Thanks guys!

SuperMAn

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Textures make it look sorta like an Unreal Tournament map.

Rockyar_96

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looks awesome. I wished every map had this kind of design. Did you run a high quality compile?

Ace

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Oh wow, this is already really nice looking.

deadfroggy

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Please tell me why every bit of detial in your maps looks amazing.

twilightsparkl

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That looks nice, but you need to increase the ambient. How did you manage to get colored lighting anyway?

Rockyar_96

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Quote
That looks nice, but you need to increase the ambient. How did you manage to get colored lighting anyway?
reading tutorials will help :) And no he shouldnt increase ambient. Why should he?

T3RR0R15T

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Looks good, but i don't have an idea what map it could be. The normal and the hr4 textures are the same.

twilightsparkl

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reading tutorials will help :) And no he shouldnt increase ambient. Why should he?
Because it's pitch black in places. I find that incredibly annoying. People just camp in shadows and the only way to see them is hoping their name tag will pop-up on screen.

As for colored lighting, I have the same problem as stated in this topic:
http://dplogin.com/forums/index.php?topic=16604.0

Cameron

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That looks nice, but you need to increase the ambient. How did you manage to get colored lighting anyway?
I think you must have a display problem.

ViciouZ

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Loving the 3.8k wpoly in the room with the detailed fencing :D I just hope you can finish the map without hitting some compiler limit...

twilightsparkl

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I think you must have a display problem.
Nope, I turned my brightness to max and it's still there. My gamma doesn't work however if it did it would just turn the pitch black gray and you still couldn't see anything.

nook!e

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Nice Video Card :D ?

ViciouZ

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@twilightsparkl: only place I could see that was actually pitch black, was the unfinished dead end at the "top" of the map. Screens?

Rick

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Textures make it look sorta like an Unreal Tournament map.
Never played it myself, but the wall texture will be changed to the hr4 version of the pball version. Currently I don't believe there is an official version of it, that's why I chucked it in with the subsewer textures. I think this is a compliment, so thanks :P

looks awesome. I wished every map had this kind of design. Did you run a high quality compile?
Thanks man. Nah, just a full compile. Why? :)

Oh wow, this is already really nice looking.
Thanks!

Please tell me why every bit of detial in your maps looks amazing.
I've been mapping since I started playing DP, I've learnt what looks good with what ;)

That looks nice, but you need to increase the ambient. How did you manage to get colored lighting anyway?
I don't think I'll be increasing the ambient. The only dark spot is the incomplete upper room. Using light entites. :)

reading tutorials will help :) And no he shouldnt increase ambient. Why should he?
Thanks. :)

Looks good, but i don't have an idea what map it could be. The normal and the hr4 textures are the same.
Yeah, it's getting harder to think of ideas but I think I'll be able to come up with something. Yeah, sorry about that! I was in a rush :P One of them will be fazed out anyway, just waiting on Jitspoe's hr4 version. :D

Because it's pitch black in places. I find that incredibly annoying. People just camp in shadows and the only way to see them is hoping their name tag will pop-up on screen.

As for colored lighting, I have the same problem as stated in this topic:
http://dplogin.com/forums/index.php?topic=16604.0

I think you must have a display problem.
I agree.

Loving the 3.8k wpoly in the room with the detailed fencing :D I just hope you can finish the map without hitting some compiler limit...
I know man, trying my best to get it down. Going to detail soon, should cut it down a bit. If I do run into an error, watch out for spam on facebook sir :D

Nope, I turned my brightness to max and it's still there. My gamma doesn't work however if it did it would just turn the pitch black gray and you still couldn't see anything.
Seeing as everyone else can see perfectly fine, I think it's just you unless you're talking about the unfinished/cut off up stairs, which is because it isn't finished.

Nice Video Card :D ?
If you're talking about mine, I run a gtx670 :P

@twilightsparkl: only place I could see that was actually pitch black, was the unfinished dead end at the "top" of the map. Screens?
I agree.

Rockyar_96

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Thanks man. Nah, just a full compile. Why?
Because it looks awesome :D

SuperMAn

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Never played it myself, but the wall texture will be changed to the hr4 version of the pball version. Currently I don't believe there is an official version of it, that's why I chucked it in with the subsewer textures. I think this is a compliment, so thanks :P

Yeah I like it =p.

twilightsparkl

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screenshots:




What is the ambient set at anyway?

Foxhound

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I can see everything fine, yes, there is a shadow.... It's not like I could sit in those spots and be covered by pitch black.

It's definitely you.

Rockyar_96

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no problem there. is your monitor or graphic card or even your eyes :P