I did some searching and I couldn't find any tuts for how to make a func_train other than an elevator with buttons.Basically I just want a boat the goes in a circular path continously and doesnt stop at the end, and rotates when turning.
a func_train can*t rotate the rest is possible. There is a feature vote out there that would make it possible.
The boat is just a 16x16 brush and doesn't rotate.
So changing the angle of a path_corner wouldnt do it? How does it even follow a path anyway? When I set its target to a path corner it just teleports there and doesnt move.
It probably would not be too difficult to add something like this... one of a million more little things to work on.
Click on the "?" in the entity interface, there should be a command like "speed" for a func_train. Maybe your speed or the standard speed is rly fast and it looks like a teleport. Try to lower it.
Lazarus has this in their gamex86, might be a simple port.