Author Topic: How to make a rotating func_train  (Read 1986 times)

twilightsparkl

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How to make a rotating func_train
« on: May 21, 2013, 10:30:29 AM »
I did some searching and I couldn't find any tuts for how to make a func_train other than an elevator with buttons.

Basically I just want a boat the goes in a circular path continously and doesnt stop at the end, and rotates when turning.

Rockyar_96

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Re: How to make a rotating func_train
« Reply #1 on: May 21, 2013, 10:37:46 AM »
not possible.

RoBiNandL!nk

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Re: How to make a rotating func_train
« Reply #2 on: May 21, 2013, 10:45:40 AM »
Improbable, But Not Impossible...

Love that episode of south park.. Im pretty sure you can make a ferris wheel. so wouldn't it be the same concept but laying down?

Rick

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Re: How to make a rotating func_train
« Reply #3 on: May 21, 2013, 10:48:27 AM »
I did some searching and I couldn't find any tuts for how to make a func_train other than an elevator with buttons.

Basically I just want a boat the goes in a circular path continously and doesnt stop at the end, and rotates when turning.

Kind of like the boat in freedom.bsp? But more complicated.

Rockyar_96

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Re: How to make a rotating func_train
« Reply #4 on: May 21, 2013, 12:28:00 PM »
a func_train can*t rotate the rest is possible. There is a feature vote out there that would make it possible.

twilightsparkl

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Re: How to make a rotating func_train
« Reply #5 on: May 21, 2013, 12:30:01 PM »
a func_train can*t rotate the rest is possible. There is a feature vote out there that would make it possible.
I thought the boat in freedom rotated...anyone have a copy of the map file?

rockitude

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Re: How to make a rotating func_train
« Reply #6 on: May 21, 2013, 12:35:10 PM »
The boat is just a 16x16 brush and doesn't rotate.

twilightsparkl

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Re: How to make a rotating func_train
« Reply #7 on: May 21, 2013, 12:54:47 PM »
The boat is just a 16x16 brush and doesn't rotate.
So changing the angle of a path_corner wouldnt do it? How does it even follow a path anyway? When I set its target to a path corner it just teleports there and doesnt move.

jitspoe

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Re: How to make a rotating func_train
« Reply #8 on: May 21, 2013, 03:07:04 PM »
It probably would not be too difficult to add something like this... one of a million more little things to work on.

rockitude

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Re: How to make a rotating func_train
« Reply #9 on: May 21, 2013, 03:19:22 PM »
So changing the angle of a path_corner wouldnt do it? How does it even follow a path anyway? When I set its target to a path corner it just teleports there and doesnt move.

Click on the "?" in the entity interface, there should be a command like "speed" for a func_train. Maybe your speed or the standard speed is rly fast and it looks like a teleport. Try to lower it.

ViciouZ

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Re: How to make a rotating func_train
« Reply #10 on: May 21, 2013, 03:31:58 PM »
It probably would not be too difficult to add something like this... one of a million more little things to work on.

Lazarus has this in their gamex86, might be a simple port.

twilightsparkl

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Re: How to make a rotating func_train
« Reply #11 on: May 21, 2013, 04:30:54 PM »
Click on the "?" in the entity interface, there should be a command like "speed" for a func_train. Maybe your speed or the standard speed is rly fast and it looks like a teleport. Try to lower it.
Its a little more complicated than that, I'll post this incase anyone else needs to know how to make a func_train: http://panjoo.tastyspleen.net/rust/tutorials/func_train/func_train.html

jitspoe

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Re: How to make a rotating func_train
« Reply #12 on: May 21, 2013, 05:58:08 PM »
Lazarus has this in their gamex86, might be a simple port.
I thought I had a feature vote for that, but this was the closest I could find: http://dplogin.com/dplogin/featurevote/feature.php?id=10168

Rockyar_96

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Re: How to make a rotating func_train
« Reply #13 on: May 22, 2013, 07:00:37 AM »
@ that*s what i was talking about :)