Okay this is super annoying.Why is BSP recommended on the mapping forums, if the functions inside BSP don't even work properly?Realistic maps look realistic when not everything is on a 90 degree angle. Sometimes that means having bunkers on the side, Etc.How do we create them type of maps in BSP, when the BSP functions mess up?Apparently even DT doesen't use BSP...I am confused.
Don't hate the editor, hate the map format.
Does HL have bugs like this...this is like the third time this has happened...btw there should NOT be a hole in the floor: I guess a couple dozen rectangular brushes touching a floor is too much for it to handle.
Yes. This has been repeatedly discussed. Lower your expectations, wait years for a new map format or map for another game.
Or I could just raise the bars up by one pixel so they're not touching.
Yes, you could. But if you knew that beforehand, and you think it's an acceptable solution, then there was no reason to complain about a problem that you have a solution for
Sometimes enabling/disabling the detail flag helps in weird cases like that. Worst case, you could turn them into a func_wall, but avoid that for large, overlapping surfaces (it's fine for the railing example there).