One way to solve MAX_PATCHES is by scaling your textures to higher values (i.e. 2 instead of 1). You should be doing this for wall/ground textures anyway.
When eR33t comes back this is our new match map.
Thanks, good luck hopefully you'll find some players.
Unfortunately I highleted everything and set brush size to 256 256. It still gave max patches.
I don't play tf2...paintball is about as violent as I go. tf2 maps might work in this game though.
I have no idea how to get the wpoly under 1000 I only used 16 steps for the cylinders. Unless I used blocks this map is fundamentally laggy.
I compiled using vis3
but it must be the worst compiler ever because standing behind walls has no effect on wpoly count.
Also it seems people on different computers get different wpoly counts, how does that work?
For Rick: I attached a map copy below, might be the wrong version but it should give you an idea. As for my other maps, there was nothing really technically wrong with them. I'm welcome to gameplay critism but from a technical standpoint there weren't any glaring deficiencies. That one map that was full of crap wasn't a proper release, it was sent as an attachment to a mapping question.