So the core is the 10-15 players who still match? Matching isn't the backbone.
The point I am trying to make is that new players don't want to jump straight into matches before they even know how to play. There aren't enough players to narrow anything down.
I am not saying a level system is a bad idea, but there is only one developer. We are trying to convince him to work on the best possible thing for this game. I think an AI would benefit this game way more than a level system. The number of people playing in public servers should be the top priority for now. It is inevitable that players will start to get interested in playing more competitively, we just have to get them to stick around long enough first.
well, I see your point. AI are important, but there are flaws to it, are bots going to be shown up on the server browser list as players, or will they be not considered on the player list, in other words if there are 6 bots in a server, then will we be able to view the player (6/12) or will we get (0/12)? If we are able to see them in the players section in the server browser, then what happens if 7 players are trying to connect, will only 6 players be allowed to join and that 1 player that could not be able to join the full server will he have to join another server? Also, ultimately the maps will have to be reduced, inorder for a better bot implementation; due to it's limited ability.( I really don't know how much jitspoe can make the bots better or if it is even possible for the bots to strafe and etc.., so that bots could work with most-all maps). Will all servers have AI? That could be messy; it would distribute players into other servers.
If the bots don't show as players, then new players will not go into that server due to seeing that server not be active, and if they are, then players will have to wait till another player leaves, but to solve this, is it possible that the bot with the least kills be disconnected/or kicked automatically kicked, so that a player could join. As for the all servers having the bots, how about have certain amount of servers with the bots implemented, so NA would have three, then Euro should have x amount depending on the activity, and as the player activity increase; just increase the servers that have bots.
Just a general question: what happend to fourthx and Bain, they are both part of the development team right? It would be great if they came to help jits with this