Author Topic: New York  (Read 49729 times)

BASEBALLDUDE

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New York
« on: August 06, 2013, 01:07:23 PM »
Hello everyone and welcome back! I am currently working on a map called "New York". What I am releasing now is not nearly the final product, in fact it's not even finished enough to be called a beta, so I will name this new_york_a1 or alpha 1.

 Even though I still have some obvious work to do, such as texture re-alighments (especially on the yellow side), I would like feedback please. Anything that pops into your head that you think I should add, tell me cause this map needs more stuff.

This map requires the CTP1 and ub_textures, which are not included in the zip file. You will have to download those textures seperately.

Download it here: https://docs.google.com/file/d/0ByutPv2Z36izSEhSb3ZfWmJ0MkU/edit?usp=sharing

Beta 1: https://docs.google.com/file/d/0ByutPv2Z36izS1BwU21sVnFkUnc/edit?usp=sharing
Beta 2: https://docs.google.com/file/d/0ByutPv2Z36izNXJ1RHJGbzkwZnM/edit?usp=sharing
Beta 3: https://docs.google.com/file/d/0ByutPv2Z36izcWstcmotWWx2aHM/edit?usp=sharing

Beta 4: https://drive.google.com/file/d/0ByutPv2Z36izMlVtUWhXSWhla2M/edit?usp=sharing
Beta 5: https://drive.google.com/file/d/0ByutPv2Z36izM2dIOC1IY3V3MmM/edit?usp=sharing
Beta 6: https://drive.google.com/file/d/0ByutPv2Z36izSlpTbE0yWUgzeVE/edit?usp=sharing
Beta 7: https://drive.google.com/file/d/0ByutPv2Z36izX0xDdDFOT0lPdWs/edit?usp=sharing
Beta 8: https://drive.google.com/file/d/0ByutPv2Z36izVjhwQVVNNDVDOUE/edit?usp=sharing
Beta 10: https://drive.google.com/file/d/0ByutPv2Z36izcVRKc1hRQmFmZ2s/edit?usp=sharing
B11: https://drive.google.com/file/d/0ByutPv2Z36izMERqSENzR0dPOFk/edit?usp=sharing
B12: https://drive.google.com/file/d/0ByutPv2Z36izc3BUWnh1c2hyVWc/edit?usp=sharing
B13: https://drive.google.com/file/d/0ByutPv2Z36izUjZLWVNleVNQeG8/edit?usp=sharing

Download New York (Final Release)

The second-to-last screenshot is not photoshopped or otherwise edited.
« Last Edit: September 20, 2014, 04:17:05 PM by BASEBALLDUDE »

BASEBALLDUDE

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Re: INPROGRESS: New York (still in alpha stages)
« Reply #1 on: August 07, 2013, 05:58:40 PM »
In the last screenshot above, there is a no graffiti sign in view. Thank you to everyone who signed it!
« Last Edit: September 20, 2014, 03:39:32 PM by BASEBALLDUDE »

Cameron

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Re: INPROGRESS: New York (still in alpha stages)
« Reply #2 on: August 07, 2013, 09:46:40 PM »
feedback please
It'll come when people have time.  From screenshots though,

1: too boxy, need more detail around tbh
2: misalignments
3: feels weird, maybe just colours clashing
4: not sure on texture choices for the walls, keeps changing, don't like the solid lump for the stairs, and misalignments
6: maybe scale the metal texture on the stairs down a little bit

Rick

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Re: INPROGRESS: New York (still in alpha stages)
« Reply #3 on: August 07, 2013, 10:51:55 PM »
I like the jail bars and the sidewalk textures, did you make them or just find them on the Internet? Or am I just being silly.

(link me if possible)

Clipz

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Re: INPROGRESS: New York (still in alpha stages)
« Reply #4 on: August 07, 2013, 11:02:49 PM »
Please, New York is my favorite city, my dads family is from there... this looks nothing like it change the name! lol :P


BASEBALLDUDE

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Re: INPROGRESS: New York (still in alpha stages)
« Reply #5 on: August 08, 2013, 08:10:56 AM »
@Rick: I made the sidewalk texture and the jailbars are from CTP1.

@Clipz: Oh please. It's not like Rome, London or Italy look anything like the places they're named after. (especially Rome and Italy, and I'm part Italian.)

@Clipz: Good! So you like the Yanks, Giants, knicks, Rangers, etc? Me too!

@Cameron: Maybe you should have read my first post more carefully. I specifically stated that I don't care about misalignments; I'll fix them later, and that I know my map is empty so if you're going to bring that up please be more specific and tell me how you think I should fix that.

@all: THanks for the feedback!
« Last Edit: September 02, 2013, 12:01:54 PM by BASEBALLDUDE »

MyeRs

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Re: INPROGRESS: New York (still in alpha stages)
« Reply #6 on: August 08, 2013, 08:48:18 AM »
The gameplay will not be good. You can tell this just by seeing the over-head screenshot.

It looks like: Random narrow paths, oversized flag room, no jumps, and the only "filler" is blocky buildings. Idea is cool, some of the mapping is cool (like the jail, but could use much more detail), but the actual layout is not good at all.

BASEBALLDUDE

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Re: INPROGRESS: New York (still in alpha stages)
« Reply #7 on: August 08, 2013, 09:20:11 AM »
In short, I should definitely add more ramps throughout the map.

jitspoe

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Re: INPROGRESS: New York (still in alpha stages)
« Reply #8 on: August 09, 2013, 08:06:03 PM »
The lighting needs some work.  It's way too bright and washed out indoors.

BASEBALLDUDE

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Re: INPROGRESS: New York (still in alpha stages)
« Reply #9 on: August 14, 2013, 06:20:01 AM »
Thanks guys! I will work on New York beta 1 (or possibly alpha 2) soon!

UnRateD

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Re: INPROGRESS: New York (still in alpha stages)
« Reply #10 on: August 15, 2013, 08:35:44 PM »
thers no gameplay, its a trophy map, OK to look at, but nothing interesting
weird colours, and your textures clash in thematic terms.

BASEBALLDUDE

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Re: INPROGRESS: New York (still in alpha stages)
« Reply #11 on: August 19, 2013, 09:31:47 AM »
Here's what I plan to do in the first beta:

-fix out-of-place textures
-add ramps and obstacles
-fix indoor lighting
-make it easier to access the middle buildings
-fix area at the bottom of express platform
-make a way out of the secret room
-make the streets more navigable
-add the flag texture onto the main skyscrapers
-make jail roofs and top of brick walls accessible
-fix misalignments
-add a subway system- tell me what you think of this idea because I may or may not depending on feedback

Please tell me what specific things I need to fix rather than making generalizations like "I don't like the mid". As always, I appreciate your feedback, and hopefully the first beta will be out within a month!

Attached is a screenshot of a few things you will see in the next release.
« Last Edit: August 19, 2013, 02:11:47 PM by BASEBALLDUDE »

jitspoe

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Re: INPROGRESS: New York (still in alpha stages)
« Reply #12 on: August 20, 2013, 09:27:16 AM »
Looking better.  Reminds me of Action Quake 2. :)

Why is the barrel upside down, though?

BASEBALLDUDE

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INPROGRESS: New York- Alpha 2
« Reply #13 on: August 24, 2013, 06:34:48 PM »
Alpha 2 is now out! It is not quite beta yet due to the fact that I have made no attempt to align a lot of textures and other technical stuff like that.

I have made several new trick jumps that open up the second floor of the mid buildings, the roofs of the jails, and the brick walls. Now you can pull some sweet lines from one base to the other instead of boringly strolling down the street.

One problem I noticed in alpha 1 is that it would be very hard indeed for players to enter the opposing base, go to the top, go to the very top, go back down to the top, and go back down to the bottom before they could get out of opposing territory. So in my latest release, I have created some easier methods for more advanced jumpers to get to the top from outside the skyscraper. For the noobs, I created a hard-to-locate but very efficient express elevator that goes to the very top, right next to the flag.

As always, I rely on your feedback to let me know how I can make my map better.

I have updated the screenshots in my first post, so check those out if you want. I updated the download link, but I'll post it below for you again.

This map requires the BASEBALLDUDE texture pack, which comes with the .zip file so you don't have to worry about that. It also requires the CTP1 textures, ub_textures, and sk89q's w_sitters. The download links can be found directly below.

New_York_A2: https://docs.google.com/file/d/0ByutPv2Z36izS2RDeTI0Z0lMblE/edit?usp=sharing
CTP1 Textures: ftp://otb-server.de/pub/CTP%20-%20Community%20Texture%20and%20Model%20Pack/CTP1-SDK-Prerelease.zip
UB_Textures: http://dplogin.com/files/textures/ub_textures/
sk89q's W_Sitters: ftp://otb-server.de/pub/sk89q_wsitters.zip


Even though this map is not yet beta, I would appreciate it if someone could add it to their server so we can play on it.
« Last Edit: September 02, 2013, 09:49:04 AM by BASEBALLDUDE »

omni

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Re: INPROGRESS: New York- Alpha 2
« Reply #14 on: August 25, 2013, 05:34:31 PM »
Here is some analysis on the map of yours, hope it helps.



In my opinion these two textures don't go well together at all, Just my opinion other people may/ may not have it.



I do however like this bit, you sure do love those luminous colours don't you  



One of my major complaints is that there are so many different textures used and there seems to be no coherence. Even in the same building. Not only do some textures look out of place but they look random  combinations mish mashed. The image above being a prime example the two walls on either side of the same building are different and the one straight ahead. That to me makes it feel unnatural and ugly.



This in Red above seems very unnatural and out of place, I can see what you are trying to do but i think that a lack of detail and an (imo) innapropriate texture choice make this look a bit wierd. There is also a lack of detail in the room but im sure you will add that in due course



Shouldnt these corners meet? idk just looks wierd like that to me.



The wall to me just seems blank. That metal is a plain texture and has no detail. (thats not nessesarilly a bad thing) - It doesn't  look realistic (again not a bad thing unless realism is what you are going for) - The lack of detail makes me wonder whether this is a building or a metal container.



Very Dark maybe a little bit hard to see



I really like your barrels what settings do you use?



I think this is another example of what confuses me. i Cant tell whether this map is trying to be realistic or not. There is no consistent style, and i think a map definitely needs one to look good.

I had a few more but they should do for now.

I hoped this helped please don't take anything i say personally I just type what I think. :D

As far as game-play goes that's for a different time right now I think there are a few things that need to be changed. Good Luck.

Almost Forgot thanks for putting it in a zip really helps me out.

BASEBALLDUDE

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Re: INPROGRESS: New York- Alpha 2
« Reply #15 on: August 25, 2013, 09:03:01 PM »
I think this is another example of what confuses me. i Cant tell whether this map is trying to be realistic or not. There is no consistent style, and i think a map definitely needs one to look good.
You need the rest of the w_sitters models to see the support holding up the ramp on that last jump. It appears that you have the car model but not the streetlight or frame support.

Thanks for all the feedback, omni! I will definitely take a look at my textures and fix a lot of them. As for the barrels, these are the settings:
(s) varies (t) varies (r) 0 (sx) 0.3 (sy) -1.0

Do you want me to keep the barrels as they are? I was planning on changing them to look correct but if you like them how they are then I will leave them that way.

omni

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Re: INPROGRESS: New York- Alpha 2
« Reply #16 on: August 26, 2013, 02:26:08 AM »
I like the barrels as thy are but it's you map, I'm just letting you know what I find bad or good about it.

By settings I meant, Brush>Make>N-Sided Shape

Sides: ?
Radius: ?

What did you put for sides and radius.

Oh and when I was talking about liking the barrels I meant the size and angles, not texturing :) just realised that I may have made a confusing post there.

BASEBALLDUDE

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Re: INPROGRESS: New York- Alpha 2
« Reply #17 on: August 26, 2013, 04:50:34 PM »
I like the barrels as thy are but it's you map, I'm just letting you know what I find bad or good about it.

By settings I meant, Brush>Make>N-Sided Shape

Sides: ?
Radius: ?

What did you put for sides and radius.

Oh and when I was talking about liking the barrels I meant the size and angles, not texturing :) just realised that I may have made a confusing post there.
64 units tall, 12 radius, 8 sides

BASEBALLDUDE

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Re: INPROGRESS: New York- Alpha 2
« Reply #18 on: August 29, 2013, 06:01:51 PM »
Sorry I know I've been impatient lately but right now I'm working on my map and I would like to know if any of you think there's anything else that needs a new texture. Beta 1 is on the way and I would like your input please.

...

I SAID PLEASE!!!!!

lol

Rockyar_96

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Re: INPROGRESS: New York- Alpha 2
« Reply #19 on: August 30, 2013, 06:13:57 AM »
normal is 24 units radius for a barrel#
i think the map has much potential.
I like the oil barrel thing and the whole architecture and design but still there is a lot work waiting for you.
A problem about gameplay might be the fact that your flags are easily defendable. Also there are some places where you still have to add clip brushes and some entities are a bit bugged as well. IMO there should only be one secret room and i guess you can hide it better :DD