General --> They don't mean to insult you, chef and t3rr are just trying to make your map the best it can be
I still haven't officially released a "final" map because people are always finding new problems ^^
Aesthetic --> If you're still doing updates, the ceilings of the dirt caves could use some phong shading, because right now the lighting makes it very obvious that you just placed 5 sided pyramids across the ceiling and floor to get some terrain variation
Inquiry --> What grid do you use when you are making terrain? Try to block things out on the 16 grid to make sure all your larger shapes line up. Might save you some time in the long run on your next map
(And t3rr won't be able to find so many bugs ^^ )
Overall --> Map looks cool, I like the updates, but I can't really judge the gameplay without playing on it, since it seems like the paths are all different lengths. Can't tell where the bottlenecks and camp spots are, so I'll try to get a match on it. I feel like most pub players would just be confused haha. Could you upload a few demos of the matches you've had on it?
Good work so far!
- Cusoman