Author Topic: Server Physics  (Read 1124 times)

Jaxbot

  • PGP
  • Posts: 5
Server Physics
« on: July 06, 2006, 10:06:39 AM »
Hi, how do I change the grenad or gravity Physics on a internet server? Thanks!

bitmate

  • Autococker
  • Posts: 1248
Re: Server Physics
« Reply #1 on: July 06, 2006, 11:03:25 AM »
Changing gravity: cvar_set sv_gravity # (800 is default)

Jaxbot

  • PGP
  • Posts: 5
Re: Server Physics
« Reply #2 on: July 06, 2006, 06:43:23 PM »
Ok, does that work with grenade physics too?

like cvar_set sv_grenbursts?

bitmate

  • Autococker
  • Posts: 1248
Re: Server Physics
« Reply #3 on: July 07, 2006, 12:53:48 AM »
I'm not sure if it's a cvar_set command, but the commands are "pbgren_bursts" and "pbgren_ballsperburst".
I don't even know exactly what "pbgren_bursts" does. You should ask one of our server experts here ;)

Jaxbot

  • PGP
  • Posts: 5
Re: Server Physics
« Reply #4 on: July 07, 2006, 07:41:43 AM »
pbgren_bursts should make the grande last longer, like it does in physics.

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: Server Physics
« Reply #5 on: July 07, 2006, 08:16:39 PM »
Paint grenade bursts are done every server frame, which is 1/10th of a second, so if you set the bursts to 10, it would explode for a full second.  Balls per burst is, naturally, the number of paintballs that are shot out in each burst.  Be careful with these settings as they can lag/crash the server easily if set too high.

Jaxbot

  • PGP
  • Posts: 5
Re: Server Physics
« Reply #6 on: July 09, 2006, 08:14:05 AM »
Yeah, I tried setting them both at 20, big server crash...