Author Topic: Build 40  (Read 28799 times)

prozajik

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Re: Build 40
« Reply #40 on: October 14, 2013, 03:22:35 PM »
That gun as your d thingy is a command I'm pretty sure. Someone told me to change it to those player models as a prank and I didn't know the command to change it back. If anyone knows how I can eradicate crotch guns I would be very grateful.
:D
r_oldmodels 0
vid_restart
but honestly, crotch weapons are the best i suggest you keep it!

EDIT:I just found out secret jitspoes command! If you use this you will see through walls!
Just write into console:
r_oldmodels 1
Tested 100% working for build 40!
« Last Edit: October 14, 2013, 03:57:10 PM by prozajik »

LaZeRs

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Re: Build 40
« Reply #41 on: October 14, 2013, 03:25:19 PM »
Feature request: Crotch Weapons
If you read this thread, you know what I mean.
;D [Just Kidding]

Rick

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Re: Build 40
« Reply #42 on: October 14, 2013, 05:10:17 PM »
I know that these are illegal but these don't give me an advatage.I don't even play so many Shooting maps.I mostly play jumps.And all those maps that I play the textures don't give me an advantage
If you don't play many "Shooting maps", why did you find it necessary to switch to a texture pack that, Jitspoe stated many times, has illegal textures. So you're actually confirming that they give you an advantage on all maps but jump maps? Just change them.

I can change them but I like the grass,walls and wood the most :/ i could change the other stuff no problem :)
What's the big problem? Like you said above, you don't even play "Shooting maps" so it shouldn't be a problem. Also, there is a modify button, use it.

Bitius

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Re: Build 40
« Reply #43 on: October 14, 2013, 11:26:34 PM »
Quote
If you don't play many "Shooting maps", why did you find it necessary to switch to a texture pack that, Jitspoe stated many times, has illegal textures. So you're actually confirming that they give you an advantage on all maps but jump maps? Just change them.
I never said they give me an advantage.I only said that the maps I play on, the pack doesn't give me an advantage.And why the heck would I even wan't an advantage in the game?I played it enough to not suck.Maybe there are like 3 people who use it for the advantage but not me.I use it because of the brautiful light colors

FusSioN

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Re: Build 40
« Reply #44 on: October 14, 2013, 11:41:00 PM »
What are crotch weapons?

Bitius

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Re: Build 40
« Reply #45 on: October 14, 2013, 11:44:20 PM »
I uploaded a picture of buggged player models in the previous page.Check it out

FusSioN

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Re: Build 40
« Reply #46 on: October 15, 2013, 12:18:39 AM »
I uploaded a picture of buggged player models in the previous page.Check it out
OH. THAT's WHAT YOU GUYS HAVE BEEN TALKING ABOUT.

MaTzeMR

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Re: Build 40
« Reply #47 on: October 15, 2013, 09:41:09 AM »
A box in italy ate my nade. Has this something to do with the build or the map?
EDIT:I noticed that while playing online and recorded it again on a local server
« Last Edit: October 15, 2013, 10:10:49 AM by MatzeMR »

prozajik

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Re: Build 40
« Reply #48 on: October 15, 2013, 03:29:42 PM »
A box in italy ate my nade. Has this something to do with the build or the map?
EDIT:I noticed that while playing online and recorded it again on a local server
OMG, its CS 1.6 all over again!
http://youtu.be/EGREXuR39sE?t=1m44s (if some of you arent familiar with that bug, if you throw nade into #1 spot, it "flashes"(blinds) whole tunnel which is next doors, this bug is bannable in tournaments and i would think fixed aswell)
On more serious note, my guess would be that its none of the options you mentioned. As you might have noticed CS 1.6 uses same map format as pb .bsp, so probably this bug has been here all along we just didnt have chance to notice it, because most of mappers use 90° (or 0° or w/e) for crates and they dont usually leave any space there.

MaTzeMR

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Re: Build 40
« Reply #49 on: October 15, 2013, 11:22:54 PM »
Quote from: prozajik ltink=topic=26479.msg239388#msg239388 date=1381872582
OMG, its CS 1.6 all over again!
http://youtu.be/EGREXuR39sE?t=1m44s (if some of you arent familiar with that bug, if you throw nade into #1 spot, it "flashes"(blinds) whole tunnel which is next doors, this bug is bannable in tournaments and i would think fixed aswell)
On more serious note, my guess would be that its none of the options you mentioned. As you might have noticed CS 1.6 uses same map format as pb .bsp, so probably this bug has been here all along we just didnt have chance to notice it, because most of mappers use 90° (or 0° or w/e) for crates and they dont usually leave any space there.
Ok thank you

jitspoe

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Re: Build 40
« Reply #50 on: October 16, 2013, 06:41:17 PM »
A box in italy ate my nade. Has this something to do with the build or the map?
EDIT:I noticed that while playing online and recorded it again on a local server
Your grenade didn't get eaten.  There's a small amount of space between the crates and the grenade went between them.  Grenades actually have no size, so they can fit through small openings (otherwise it would be super frustrating constantly hitting windows and such when you meant to throw them through).

FusSioN

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Re: Build 40
« Reply #51 on: October 16, 2013, 10:48:29 PM »
Your grenade didn't get eaten.  There's a small amount of space between the crates and the grenade went between them.  Grenades actually have no size, so they can fit through small openings (otherwise it would be super frustrating constantly hitting windows and such when you meant to throw them through).
So you mean the grenade is only a size of a needletip?

MaTzeMR

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Re: Build 40
« Reply #52 on: October 16, 2013, 11:01:15 PM »
Your grenade didn't get eaten.  There's a small amount of space between the crates and the grenade went between them.  Grenades actually have no size, so they can fit through small openings (otherwise it would be super frustrating constantly hitting windows and such when you meant to throw them through).
Ok thank you understood it now

LaZeRs

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Re: Build 40
« Reply #53 on: October 17, 2013, 07:17:50 AM »
That's an interesting fact about this game.

promarijan

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Re: Build 40
« Reply #54 on: October 22, 2013, 09:57:16 AM »
My Paintball is just unstable!

It crashes too often! Way too much!


With every menu or config... It just doesn't matter what menu or what config i use... Its just unstable and windows just says in a popup that it does not run anymore!

And sometimes i just get a tempban because my paintball crashes... GOOD JOB!


Thats weird!

jitspoe

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Re: Build 40
« Reply #55 on: October 22, 2013, 10:14:02 AM »
When does it crash?  Any specific maps?  Does it crash just sitting at the menu or do you have to be in a match?  What video card do you have?  What's your typical framerate?  Does build 38 crash, or is it just the new build?

As for the temp ban, it's probably because you crashed when the server was trying to validate your client, and your client didn't respond (obviously, since it was crashed) to the validation request.

promarijan

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Re: Build 40
« Reply #56 on: October 23, 2013, 09:13:22 AM »
It can crash with every map...
But it has to be ingame! Or at mapchange...
I got a "Radeon HD7870" and got for paintball 4x multisampling enabled...
1000fps on small maps, 600-1000fps on medium maps and 350-1000fps in worst case maps!

Build 38 worked pretty good... WITH SUPERSAMPLING 8x!

I always play with motionblur @ 0.768...


It crashed now again so... yea... ;D

And i not always get a temp-ban! Its just if im crashing several times!

jitspoe

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Re: Build 40
« Reply #57 on: October 23, 2013, 09:35:54 AM »
Try setting cl_maxfps to like 100 or setting gl_swapinterval to 1 and see if you still have stability issues.

promarijan

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Re: Build 40
« Reply #58 on: October 23, 2013, 09:38:56 AM »
But i need a huge number of fps!

Maybe 800? or 999?

Because with less then 400fps paintball-motionblur sucks!

AND I NEED MOTIONBLUR!

promarijan

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Re: Build 40
« Reply #59 on: October 23, 2013, 09:44:44 AM »
Is the framelimit the problem?

because since i deactivated supersampling i get up to 1000fps... And since that change it crashes!

I dont like fpslimits!

Maybe enabling instead of 4x MSAA just enable 8x MSAA to get little bit less FPS XD


I try it!