Author Topic: Build 40  (Read 28655 times)

T3RR0R15T

  • Map Committee
  • Autococker
  • Posts: 2593
Re: Build 40
« Reply #20 on: October 12, 2013, 11:20:40 AM »
Here are some bugs (maybe old):

- The colored team splat is missing in the "You have been autoswitched to the Blue team" message.
- "You are now obs" popup after a round is missing.
- If i join red, obs, red, obs in a few seconds, the popup message still shows obs, red. The last obs popup only resets the show time of the old, active obs popup instead of showing a new obs popup under the red popup. Is that right? (demo popup)
- Can you remove the pong ball reset (before the game starts), if its still on the spawn? The ball is missing for a second like you can see in the demo ballspawn1.
- The pong ball reset (before the game starts) doesn't work right (demo ballspawn2). It works fine after a round (demo ballspawn3).


And feature requests:

- Can you add a popup message (like "You play in the *Red team") if i join a server?
- You changed the autoswitch algorithm in build 38 to observe the players play-time on the server. Can you ignore it for bots? If i join a server with a bot and no other players, its not possible to switch the team. Your algorithm works fine, but the other one is a bot that doesn't care about the team. So let me switch in that case.

Chalk

  • VM-68
  • Posts: 211
Re: Build 40
« Reply #21 on: October 12, 2013, 12:55:03 PM »
My favorite part is the new ranking system

BASEBALLDUDE

  • Autococker
  • Posts: 703
Re: Build 40
« Reply #22 on: October 12, 2013, 12:56:12 PM »
When's the official release coming out?

FusSioN

  • Autococker
  • Posts: 603
Re: Build 40
« Reply #23 on: October 12, 2013, 08:18:06 PM »
When's the official release coming out?
I guess this will do like build 39, just a pretest, still no official release.

Bitius

  • VM-68
  • Posts: 104
Re: Build 40
« Reply #24 on: October 13, 2013, 11:57:45 AM »
There is a very awkward bug with the players and their weapons...

T3RR0R15T

  • Map Committee
  • Autococker
  • Posts: 2593
Re: Build 40
« Reply #25 on: October 13, 2013, 12:03:44 PM »
Thats an old thing. Don't switch between the old and new player models.

Bitius

  • VM-68
  • Posts: 104
Re: Build 40
« Reply #26 on: October 13, 2013, 12:06:09 PM »
I didn't switch anything.I thought it was because of my ping

LaZeRs

  • Autococker
  • Posts: 875
Re: Build 40
« Reply #27 on: October 13, 2013, 07:52:55 PM »
That's the weirdest, yet funniest bug I've ever seen!

FusSioN

  • Autococker
  • Posts: 603
Re: Build 40
« Reply #28 on: October 13, 2013, 11:20:27 PM »
Look at the second screenshot. It is very funny. it looks like a *i*k. By the way, The wierd lag is still on my way.

Bitius

  • VM-68
  • Posts: 104
Re: Build 40
« Reply #29 on: October 14, 2013, 02:12:23 AM »
Awesome bug, isn't it? :D

Bitius

  • VM-68
  • Posts: 104
Re: Build 40
« Reply #30 on: October 14, 2013, 06:05:22 AM »
There is something else, a bug with demos.I don't know if I'm the only one who has it but the demos just won't load the maps.

Rick

  • Map Committee
  • Autococker
  • Posts: 2190
Re: Build 40
« Reply #31 on: October 14, 2013, 07:23:28 AM »
There is a very awkward bug with the players and their weapons...

psst, might want to change your textures. (Especially the grass).

Bitius

  • VM-68
  • Posts: 104
Re: Build 40
« Reply #32 on: October 14, 2013, 07:26:38 AM »
I know that these are illegal but these don't give me an advatage.I don't even play so many Shooting maps.I mostly play jumps.And all those maps that I play the textures don't give me an advantage

Bitius

  • VM-68
  • Posts: 104
Re: Build 40
« Reply #33 on: October 14, 2013, 07:27:28 AM »
I can change them but I like the grass,walls and wood the most :/ i could change the other stuff no problem :)

T3RR0R15T

  • Map Committee
  • Autococker
  • Posts: 2593
Re: Build 40
« Reply #34 on: October 14, 2013, 09:23:49 AM »
There is something else, a bug with demos.I don't know if I'm the only one who has it but the demos just won't load the maps.

Works fine for me.

Bitius

  • VM-68
  • Posts: 104
Re: Build 40
« Reply #35 on: October 14, 2013, 09:50:59 AM »
I have a picture to prove it

ic3y

  • Committee Member
  • Autococker
  • Posts: 1398
Re: Build 40
« Reply #36 on: October 14, 2013, 10:02:41 AM »
You dont have the map. Easy

Bitius

  • VM-68
  • Posts: 104
Re: Build 40
« Reply #37 on: October 14, 2013, 10:28:00 AM »
i do have gxjump1 and it's still giving me the error

Mission

  • 68 Carbine
  • Posts: 328
Re: Build 40
« Reply #38 on: October 14, 2013, 12:28:05 PM »
That gun as your d thingy is a command I'm pretty sure. Someone told me to change it to those player models as a prank and I didn't know the command to change it back. If anyone knows how I can eradicate crotch guns I would be very grateful.

Bitius

  • VM-68
  • Posts: 104
Re: Build 40
« Reply #39 on: October 14, 2013, 01:19:41 PM »
no it was the player modelsm i fixed it now. but if it's an old thing... why isn't it fixed?