Well, i think DT remade maps like pforest/sassault basically because these maps had potential, but their gameplay wasnt to the fullest. Wobluda on the other hand has great gameplay and looks fine too. IMHO, it would be better idea to remake macabre, because its gameplay isnt as good as it could be. Or if you want remake suggestion, pls twiling remake, make it happen! That map has so much potential.
Also on the point of remaking something, remaking a map should be more like "you take the way map is played and make new map based on the gameplay", what you are doing there (at least from screens so far) is just copying wobluda and slightly adjusting its terrain. Have a look at pforest for example, its gameplay is same but the map looks totally diferent, you can recognize it just thanks to the paths. While in your "remake" i dont need to even look at the whole map and clearly say its wobluda. BTW, the reason you can only adjust terrain is a prove that wobluda is fine and doesnt scream "remake me" unlike other maps.
And if you wanna argue that you are only making visual remake, then i am sorry to say that i think you are only wasting time, which you could spend on something more useful (like remaking macabre/twiling/daylight_b1). I think it wont get played much, because it will alter the gameplay too much and people will refuse to play it.
Of course it could work out, but you would have to be rly smart about it and think about many new possible jumps there and if these jumps are good idea or not. Take for example skygliding, simple think but it shifted prolandr gameplay like crazy and made tons of new jumps available, some for the better, some for the worse. So, if you still wanna go for it, be my guest but be prepared that it all might be just waste of time, becuase people wont accept it. I personally dont think its a good idea, but if you do, then good luck there!