Congrats on getting on the Map Committee JMR!
I like what you're doing with the map. The original was very plain to look at and didn't really make much sense with the current terrain, which you seem to be doing a great job fixing. Just, when making the different humps in the map, make sure you don't ruin the jumps
Good point.
Nice getting on the map committee JMR!
Thanks all for your kind words
It's been an honor.
Anyway, Now I am going to do a bit of quoting.
Well, i think DT remade maps like pforest/sassault basically because these maps had potential, but their gameplay wasnt to the fullest. Wobluda on the other hand has great gameplay and looks fine too. IMHO, it would be better idea to remake macabre, because its gameplay isnt as good as it could be. Or if you want remake suggestion, pls twiling remake, make it happen! That map has so much potential.
Also on the point of remaking something, remaking a map should be more like "you take the way map is played and make new map based on the gameplay", what you are doing there (at least from screens so far) is just copying wobluda and slightly adjusting its terrain. Have a look at pforest for example, its gameplay is same but the map looks totally diferent, you can recognize it just thanks to the paths. While in your "remake" i dont need to even look at the whole map and clearly say its wobluda. BTW, the reason you can only adjust terrain is a prove that wobluda is fine and doesnt scream "remake me" unlike other maps.
And if you wanna argue that you are only making visual remake, then i am sorry to say that i think you are only wasting time, which you could spend on something more useful (like remaking macabre/twiling/daylight_b1). I think it wont get played much, because it will alter the gameplay too much and people will refuse to play it.
Of course it could work out, but you would have to be rly smart about it and think about many new possible jumps there and if these jumps are good idea or not. Take for example skygliding, simple think but it shifted prolandr gameplay like crazy and made tons of new jumps available, some for the better, some for the worse. So, if you still wanna go for it, be my guest but be prepared that it all might be just waste of time, becuase people wont accept it. I personally dont think its a good idea, but if you do, then good luck there!
I appreciate your long opinion, but on the topic of "what you are doing there (at least from screens so far) is just copying wobluda and slightly adjusting its terrain.". I highly disagree with, I am majorly improving the appearance of wobluda. I chose wobluda, because I get sick of it being picked in matches so much, due to it's terrible appearance (I even pick it myself, I just wished it looked better).
The reason I chose wob as my first remake is that I know the gameplay is to it's fullest there, I could get hated by the community by making a remake that is different gameplay from the original (worse). So that was the point of me remaking wobluda. I am making everything from scratch too.
I hate wobluda too, but the "newbs" like it.
And you cant win with just one map.
Wobluda remake? Yes, but its 2early in my opinion. There are other maps to remake.
But because JMR did it already, just release it.
And then maybe maps from < 2010.
Wobluda gets picked more than daylight_b1 Etc, it's one of the most popular maps out there as far as matching goes at the moment. This is the whole purpose of me choosing it, I'm not looking to get wobluda played more (it's already played to it's full extend), I am simply trying to improve the visuals as so many people play it. DT's remakes was a terrible example on my part, I think me mentioning DT caused confusion. I am simply (for wobluda) giving it a new, made from scratch "skin", that will give wobluda a new feel - without altering gameplay. This is a different type of remake, I am not remaking the layout.
Maybe this could be the first of a series? If I came up with a catchy tag, I was thinking I could do something like "pbcup_", just because it's an easy way to relate to maps of a similar detail.
A few I had at the top of my head,
"adv_wobluda" (Advanced wobluda)
"imp_wobluda" (Improved wobluda)
"jmr_wobluda" (Okay, this sounds very self-centered, but at least it's semantic, "JMR's remake of Wobluda"
"pro_wobluda" (Professional maps, remade")
then when I have picked a tag... could be
"pro_daylight" Etc
Okay, maybe these are not the best examples, but I think my remakes will 'click' with people if I did this. Also, I wouldn't then be stealing the name "_remake" after everything, I understand that many other mappers in the future may also want to remake the same maps I have remaked - maybe even with a different layout, so I think it would be best if I made a "map" tag.