Before I continue with replying to this thread, let me give some pointers. If anyone makes a post, ignoring these pointers, I will simply disregard considering that poster's opinion. So if you don't get a reply, you know why
1) My terrain is not random at all, although some of it may seem random, it's in natural fact not, I put a lot of time into terrain. Spent a good 3 hours on that wobluda hill from spawn, constantly adjusting it to suit gameplay. I ditched in part of it to allow you to crouch and shoot past, yet remain in cover. Adding a new section to the hill to ADD to gameplay, making it better. I understand that adding to gameplay isn't always better, but I actually put thought into it and I can always go back to change it.
2) I KNOW gameplay will change, but your definition is by far to the extreme. I am talking about the general IDEA of wobluda, not the GENERAL terrain. For example, the slippery path that brings you up to mid/can slip down to get to 2nd - that's an idea. These paths only work well, if they are to the right scale so that's when it comes to comparing my map to the original wobluda.
3) The mapping committee actually progressed with a remake and got no permission from oBi whatsoever. Taking this logic, they were fine in doing this, oBi had no forms of copyright what-so-ever. Also, I have asked NUMEROUS people whether I should continue even without permission, they said yes, including clipz himself.
4) Idc what you class as a remake, but here's what I am doing, I failed to express what I am doing in the OP, so here's exactly what I am doing. I am re sculpting wobluda and I AM adjusting certain small parts of flow here and there with terrain, I think about my terrain hard. Also, as Rick correctly pointed out, I can ALWAYS go back and change some terrain if the public wants a certain part changed, there will be BETAs, I want you guys to decide how you want it to flow/what parts you think don't go so well. However, like the original wobluda, there will always be somewhere to improve. ALL the proper jumps will work and I will try to maybe make some new ones too. The map may go towards a snowy scene, mixed with grass, to make the ice jump actually more natural and not random.
5) What feedback I want. I don't want any of that myers ego, non-productive feedback. All you can currently give feedback on is the visuals
Just as cusoman did, I am currently working on softening the tunnel to make it look a lot better. I will want gameplay feedback when I start publishing bsp files, so for now, visual feedback only please
Thank you.
This thread has become very off-topic in some ways, but to clarify one last thing, Omni and skyro have the technical knowledge of mapping to give me honest, good feedback, that's all I was arguing. It's not like I was asking them primary because they are my friends.