Author Topic: Texture Directories  (Read 1413 times)

Ace

  • Autococker
  • Posts: 661
Texture Directories
« on: November 12, 2013, 04:00:17 PM »
Looked around for the answer, but didn't see anything that looked directly into it.

So, normally the texture directories for bsp and pb are separate, and it really isn't a problem. But I was wondering if it's possible to use the same texture directory for both bsp and pb, instead of having an exact copy in my bsp folder.

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: Texture Directories
« Reply #1 on: November 12, 2013, 06:08:27 PM »
Currently, the compiler tools search for the "quake2" directory, which is why the bsp pack has a really bizarre directory structure.  Also, the tools use .wal files.  Paintball2 has mostly .jpg textures by default.  I don't know that you'd want to clutter up your paintball2 texture directory with .wal files and rename the folder to quake2, but I guess if you did that, it should be possible.

Ace

  • Autococker
  • Posts: 661
Re: Texture Directories
« Reply #2 on: November 13, 2013, 11:30:07 AM »
Thanks for the answer. I kind of guessed that would be the only solution. If I find a prettier one, I'll post it here.

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: Texture Directories
« Reply #3 on: November 13, 2013, 02:45:43 PM »
At some point, I plan to work on some new tools, which will use the textures from the Paintball2 directory.  Those probably won't be available for a while, though.