Author Topic: how to make a grenade launcher/cannon in bsp?  (Read 2340 times)

mRokita

  • Autococker
  • Posts: 598
how to make a grenade launcher/cannon in bsp?
« on: November 27, 2013, 11:25:30 AM »
Hi!
Do you know how to make a grenade launcher/cannon in bsp?
//EDIT Step by step please ;)

M1CH43L

pvtjimmy

  • Committee Member
  • Autococker
  • Posts: 2098

mRokita

  • Autococker
  • Posts: 598
Re: how to make a grenade launcher/cannon in bsp?
« Reply #2 on: November 27, 2013, 02:24:01 PM »

not_payl_obviously

  • 68 Carbine
  • Posts: 415
Re: how to make a grenade launcher/cannon in bsp?
« Reply #3 on: November 28, 2013, 10:34:41 AM »
I saw this post, but can you write some variables for trigger_push?
http://lmgtfy.com/?q=trigger_push+quake2

mRokita

  • Autococker
  • Posts: 598
Re: how to make a grenade launcher/cannon in bsp?
« Reply #4 on: November 28, 2013, 02:14:11 PM »
http://lmgtfy.com/?q=trigger_push+quake2
eh...
Payl,
1. I know lmgtfy and i also know how to use google.
2. Ik speed and angle variables
3. But there is another problem: How to set angle to 45 degrees from ground?

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: how to make a grenade launcher/cannon in bsp?
« Reply #5 on: November 30, 2013, 04:31:17 PM »
Easiest way to use the trigger pushes is to set a "target", ex: add "target" "cannon_target1" to the "trigger_push", then add an "info_notnull" entity to the place you want the cannon to fire and give it the same targetname as the trigger_push's target (ex: "targetname" "cannon_target1").