Author Topic: [Bug] Negative Time Limit  (Read 5645 times)

LaZeRs

  • Autococker
  • Posts: 875
[Bug] Negative Time Limit
« on: December 01, 2013, 03:15:51 PM »
Me, DooCi and EPICFACE were playing a jump map on my server and after the time was over it went to negative times.
When I looked over at the time on the bottom right corner of the screen as soon as zero hit, it said N/A. (This applies to all of the negative times too)

[13:07:24] 0:01 left in match.
[13:07:25] 0.00 left in match.
[13:07:26] 0:-1 left in match.

FusSioN

  • Autococker
  • Posts: 603
Re: [Bug] Negative Time Limit
« Reply #1 on: December 01, 2013, 10:51:39 PM »
What command did you use before time reaches zero??

LaZeRs

  • Autococker
  • Posts: 875
Re: [Bug] Negative Time Limit
« Reply #2 on: December 01, 2013, 10:57:34 PM »
I changed the timelimit on the map (after about 45 minutes) so the ending result was about 1 minute left instead of 10ish minutes.
Then that happened.
But the rest of the maps after that didn't have this bug.
I still think it's kinda strange though.

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: [Bug] Negative Time Limit
« Reply #3 on: December 02, 2013, 09:58:59 PM »
What game mode was it in?  Did it go into overtime?  What was your "overtime" cvar set to?  Did the match ever end, or did it just keep going into negative numbers?

FusSioN

  • Autococker
  • Posts: 603
Re: [Bug] Negative Time Limit
« Reply #4 on: December 02, 2013, 10:02:00 PM »
I think its dm or tdm or koth

LaZeRs

  • Autococker
  • Posts: 875
Re: [Bug] Negative Time Limit
« Reply #5 on: December 02, 2013, 10:33:22 PM »
What game mode was it in?  Did it go into overtime?  What was your "overtime" cvar set to?  Did the match ever end, or did it just keep going into negative numbers?
DM, no, not sure (never messed with it), match never ended until I changed map.

FusSioN

  • Autococker
  • Posts: 603
Re: [Bug] Negative Time Limit
« Reply #6 on: December 02, 2013, 10:53:19 PM »
Jump maps are always im dm though. btw, what mode is the map you played before that map? If it is ctf, it stays in ctf until you mess with it.....

LaZeRs

  • Autococker
  • Posts: 875
Re: [Bug] Negative Time Limit
« Reply #7 on: December 02, 2013, 11:00:43 PM »
No it doesn't. If you put "newmap arm" in the console, the map will load to DM. The mode usually will depend on the gamemode the map supports unless you put in your settings "g_forcedgamemode ____", which I didn't.

not_payl_obviously

  • 68 Carbine
  • Posts: 415
Re: [Bug] Negative Time Limit
« Reply #8 on: December 03, 2013, 07:05:00 AM »
Hasn't jitspoe actually changed time counting system because it was "poorly written"? Was this updated in b40 already?
Jitspoe: you should probably make command to add/remove time or set it to any value (I assume there is none that actually works fine now?). And just when it hits 0 call changemap...

No it doesn't. If you put "newmap arm" in the console, the map will load to DM. The mode usually will depend on the gamemode the map supports unless you put in your settings "g_forcedgamemode ____", which I didn't.
I think gamemode is randomized from allowed values unless g_forcedgamemode or 2nd parameter in newmap which is mode.
From screenshot looks like it isn't DM (you dont get team counter then nor team score).

LaZeRs

  • Autococker
  • Posts: 875
Re: [Bug] Negative Time Limit
« Reply #9 on: December 03, 2013, 06:28:24 PM »
From screenshot looks like it isn't DM (you dont get team counter then nor team score).
Scroll to the right on the screenshot :P
Thanks for the clarification.

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: [Bug] Negative Time Limit
« Reply #10 on: December 04, 2013, 12:43:23 AM »
What version was the server running?

LaZeRs

  • Autococker
  • Posts: 875
Re: [Bug] Negative Time Limit
« Reply #11 on: December 04, 2013, 08:49:50 AM »
Build 40.

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: [Bug] Negative Time Limit
« Reply #12 on: December 04, 2013, 11:04:00 AM »
Really strange.  Are you able to reproduce it?  The match should end or attempt to go into overtime if the time left is less than or equal to 0.  The only thing I can think of is that the overtime value was set to a small or negative number, causing it to repeatedly try to go into overtime, but I would think that would spam overtime messages.

LaZeRs

  • Autococker
  • Posts: 875
Re: [Bug] Negative Time Limit
« Reply #13 on: December 04, 2013, 08:03:33 PM »
It didn't go into overtime.
I never changed the overtime settings, though. :-\

DooCi

  • 68 Carbine
  • Posts: 404
Re: [Bug] Negative Time Limit
« Reply #14 on: December 04, 2013, 11:06:56 PM »
Hey! I was there!:D

FusSioN

  • Autococker
  • Posts: 603
Re: [Bug] Negative Time Limit
« Reply #15 on: December 05, 2013, 01:04:26 AM »

LaZeRs

  • Autococker
  • Posts: 875
Re: [Bug] Negative Time Limit
« Reply #16 on: December 05, 2013, 08:59:11 AM »
Hey! I was there!:D
You were there raging about the time going into negative when you finally thought the map was over... ;D

LaZeRs

  • Autococker
  • Posts: 875
Re: [Bug] Negative Time Limit
« Reply #17 on: December 09, 2013, 08:36:20 PM »
Will this be fixed in the next build (as a setting or something)?

ic3y

  • Committee Member
  • Autococker
  • Posts: 1398
Re: [Bug] Negative Time Limit
« Reply #18 on: December 10, 2013, 07:36:42 AM »
There is nothing to fix. Or another serveradmins have this problem ?

not_payl_obviously

  • 68 Carbine
  • Posts: 415
Re: [Bug] Negative Time Limit
« Reply #19 on: December 10, 2013, 07:56:50 AM »
Will this be fixed in the next build (as a setting or something)?
Make steps to reproduce or it didn't happen.