Digital Paint Discussion Board
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
Help
Search
Login
Register
Digital Paint Discussion Board
»
Development
»
Mapping
»
Map Graveyard
(Moderators:
T3RR0R15T
,
Chef-Killer
) »
new jumpmap
« previous
next »
Print
Pages: [
1
]
2
Author
Topic: new jumpmap (Read 4875 times)
Pimp
VM-68
Posts: 122
new jumpmap
«
on:
July 11, 2006, 04:41:50 AM »
I have again made a little jumpmap,
it's the easy part, the hard one will follow soon.
It's very easy I think, you should be able to do every jump on the first or second try.
memijump1a.bsp
Logged
Spook
Autococker
Posts: 2542
Re: new jumpmap
«
Reply #1 on:
July 12, 2006, 09:36:38 PM »
was a fun jump map took me 10 minutes becuase i didnt heed your warning lol and i went back 3 levels
Logged
Smokey
Autococker
Posts: 1172
Re: new jumpmap
«
Reply #2 on:
July 12, 2006, 10:05:31 PM »
was fun. i too didnt listen to your warning. Those two treelike things in that room pissed me off alot. only problem i had
Logged
Eiii
Autococker
Posts: 4595
Re: new jumpmap
«
Reply #3 on:
July 12, 2006, 10:53:54 PM »
Can't get the room with the flag, which I assume is the last room.
Logged
Smokey
Autococker
Posts: 1172
Re: new jumpmap
«
Reply #4 on:
July 12, 2006, 11:13:52 PM »
ya it is. you suck
Logged
Eiii
Autococker
Posts: 4595
Re: new jumpmap
«
Reply #5 on:
July 12, 2006, 11:23:59 PM »
I've gotten really REALLY close two or so times, but no more than that.
Logged
Vinne
VM-68
Posts: 227
Re: new jumpmap
«
Reply #6 on:
July 13, 2006, 12:39:54 AM »
that was fun i dient listen to your warning either but it was fun
Logged
Eiii
Autococker
Posts: 4595
Re: new jumpmap
«
Reply #7 on:
July 13, 2006, 12:42:14 AM »
...did ANYONE but me listen to that?
Logged
Spook
Autococker
Posts: 2542
Re: new jumpmap
«
Reply #8 on:
July 13, 2006, 09:52:23 AM »
who listens to a warning? lol but my second time around it took me 3 minutes cool map now give us the harder one
Logged
SkateR
Autococker
Posts: 1173
Re: new jumpmap
«
Reply #9 on:
July 13, 2006, 04:08:57 PM »
what the hell do you do in the box part lmfao.
Logged
Eiii
Autococker
Posts: 4595
Re: new jumpmap
«
Reply #10 on:
July 13, 2006, 04:10:12 PM »
...you get to the next room. It took me about 45 seconds on my first try. =P
Logged
SkateR
Autococker
Posts: 1173
Re: new jumpmap
«
Reply #11 on:
July 13, 2006, 04:13:11 PM »
well uh, i got up on to the little wood platforms but couldnt figure out what to do after wards?
Logged
Spook
Autococker
Posts: 2542
Re: new jumpmap
«
Reply #12 on:
July 13, 2006, 04:14:55 PM »
use the wood platform that moves up and down to double the box corner and get on top of them then its straightforward from there
Logged
Matze
68 Carbine
Posts: 346
Re: new jumpmap
«
Reply #13 on:
July 13, 2006, 04:40:41 PM »
Ok I wanted to start a little game on it cause it 2EEZAY at the moment
Rules: Beat it as fast as possible. start at the beginning, stop the time whem you grab the flag.
I made the 1st demo, not really a good try but just to get it started.
@Skater: You can also see how to do the boxes part.
Demo:
http://home.arcor.de/matzesf/jumpforums.dm2
EDIT: My time 2:33
EDIT2: Sorry jessy for calling you "bian" at the end.. lol
B14n
Logged
SkateR
Autococker
Posts: 1173
Re: new jumpmap
«
Reply #14 on:
July 13, 2006, 04:47:26 PM »
BIAN FOR THE WINZ!!!!
Logged
Spook
Autococker
Posts: 2542
Re: new jumpmap
«
Reply #15 on:
July 13, 2006, 05:07:05 PM »
http://www.bestsharing.com/files/ms00180941/jumps.dm2.html
took me 2:07 =]
Logged
Eiii
Autococker
Posts: 4595
Re: new jumpmap
«
Reply #16 on:
July 13, 2006, 05:47:05 PM »
Yay, finished it.
In 9:25.
Logged
Matze
68 Carbine
Posts: 346
Re: new jumpmap
«
Reply #17 on:
July 13, 2006, 05:52:58 PM »
Got ya spook
JUST MADE ON UNDER 2 MINUTES!
well its 1:59 but who cares
http://home.arcor.de/matzesf/jumps333.dm2
Logged
Spook
Autococker
Posts: 2542
Re: new jumpmap
«
Reply #18 on:
July 13, 2006, 06:21:06 PM »
if you look at my demo i would have gotten then but i fell from the flag ledge and had to do ice again. ill modify this when i beat yours
Logged
Pimp
VM-68
Posts: 122
Re: new jumpmap
«
Reply #19 on:
July 14, 2006, 06:08:56 AM »
still bad, but 1:45, really too easy ^^
http://pasceli.pa.funpic.de/wettbewerbe/memijump_pimp_1.45.dm2
Logged
Print
Pages: [
1
]
2
« previous
next »
Digital Paint Discussion Board
»
Development
»
Mapping
»
Map Graveyard
(Moderators:
T3RR0R15T
,
Chef-Killer
) »
new jumpmap