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Digital Paint Discussion Board
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Development
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Mapping
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Map Graveyard
(Moderators:
T3RR0R15T
,
Chef-Killer
) »
new jumpmap
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Topic: new jumpmap (Read 4872 times)
bitmate
Autococker
Posts: 1248
Re: new jumpmap
«
Reply #20 on:
July 14, 2006, 10:19:03 AM »
You're all to crazy to do this in like 1:30...
At least I got mentioned in Matze's demo
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Termin8oR
Autococker
Posts: 1023
Re: new jumpmap
«
Reply #21 on:
July 15, 2006, 02:31:54 PM »
Screen-Shots?
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Clipz
Committee Member
Autococker
Posts: 1497
Re: new jumpmap
«
Reply #22 on:
July 16, 2006, 07:28:22 AM »
not bad my first finish was around 3 mins ill have to give it a go again soon
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Vinne
VM-68
Posts: 227
Re: new jumpmap
«
Reply #23 on:
August 01, 2006, 09:28:54 AM »
1:25 eaZy need somthing hard but Possible
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Spook
Autococker
Posts: 2542
Re: new jumpmap
«
Reply #24 on:
August 01, 2006, 10:11:57 AM »
vinne need a demo to prove otehrwise your just lying through your fingers =]
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SkateR
Autococker
Posts: 1173
Re: new jumpmap
«
Reply #25 on:
August 01, 2006, 09:42:30 PM »
Quote from: Vinne on August 01, 2006, 09:28:54 AM
1:25 eaZy need somthing hard but Possible
LOL
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bitmate
Autococker
Posts: 1248
Re: new jumpmap
«
Reply #26 on:
August 02, 2006, 03:31:54 AM »
Vinne made it backwards. With one leg.
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lekky
Autococker
Posts: 2449
Re: new jumpmap
«
Reply #27 on:
August 03, 2006, 05:25:00 AM »
haha
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Clipz
Committee Member
Autococker
Posts: 1497
Re: new jumpmap
«
Reply #28 on:
August 03, 2006, 08:35:20 AM »
i dont think 125 is possible... if i could remember those stupid intercoursein doors everytime maybe i could get 140ish
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Digital Paint Discussion Board
»
Development
»
Mapping
»
Map Graveyard
(Moderators:
T3RR0R15T
,
Chef-Killer
) »
new jumpmap