My Judging:This is MY opinion. I'm sorry if everyone does not agree with me. If you feel I have marked wrong or anything, please PM me with DETAILS.
Also, I may leave some text the exact same as used in judging other maps, as it may be relevant to yoursDetail - 66/100
Brushes in the map that are primarly there to make it look nice.
Relevance - How does the detail compare to the rest of the map? Is it relevant to the theme and style? Or is it random? (20/25)Things seem to be relevant to the theme, although the theme is lacking in the this map also.
Appearance - Is it visually appealing? Does it make you want to play the map? (15/25)Everything looks a bit oversized. The base is the nicest looking part of the map.
Suitability to Gameplay - How does the detail collaborate with gameplay? (21/25)A few pieces of detail are able to used for jumps, the rest seem to provide cover from the enemy.
Quantity - Is there too little? Is there too much? Or is there enough? (10/25)Lacks detail in the higher paths, I feel the base is a bit cluttered, as everything is so big.
Jumps - 75/100
Judge based on the jumps of the map
Quanity - Are they too rare? Are they too common? (15/25)The map is kind of small and I think, could be improved by a couple of jumps to avoid ladders. (You could also make getting over the bunker a bit easier).
Suitablity - Are the jumps randomly placed? Are they needed? Do they work well? (20/25)The jumps are very well placed, except for the jump to get over the bunker (It's very awkward).
Relevance - Are the jumps relevantly placed? Are they Leading to places of importance? (20/25)Everything seems okay besides what Jitspoe stated. Oh, and the ice jump (not really a jump) speeds you up just so you can hit your head in base.
Range - Are there jumps for people of all skill level? Some easy jumps and some hard? (20/25)All the jumps are fairly easy, the one to get over the bunker gets annoying, though.
Gameplay - 45/100
Judge based on how fun the map is to play
Flow - Do you get stuck anywhere? Can you get from place to place without any fuss? (7/15)Everything outside of base seems to flow okay, not the best though.
Items (placed) - Are the items placed in convienient locations? Will they affect gameplay negatively? Are they present at all? (4/10)The only items I could find were ammo in base, could spice it up a bit by dropping the weapon tier down a little and chucking in some better weapons in the main entrance bit.
Spawns - Will you get spawn killed? Are the spawns varied enough? Are they fair? (4/10)Spawns are very close together, could chuck some spawns in the main bit with lower tier guns or something. They aren't facing walls, so gj
Lines - Do the lines look interesting? Are they used for the sake of being used or do they serve a purpose? Is the Visibility of the map good? Can players see other players at certain points only? And does this help or hinder gameplay?(10/15)The lines aren't very interesting, line of sight seems okay though! I like that there isn't a single point where you can line everything with ease, though.
Capping + Grabbing - Is it too easy/ hard to grab? Is it too easy/ hard to cap? Are the flags worth too much or too little? (10/30)I think it will be way too easy to defend the flag, as people will either come up the ladder or behind the flag to grab, which is very easy to line.
Layout - Are all the paths equal in terms of speed? Is the scale of the map good? (10/20)The ice path seems a bit too fast compared to the other paths. As you spawn in the 'shelter', you either need to climb a big ladder, or make an awkward jump out of base. If you miss the jump, the other player would be at least halfway low and if you climb the ladder it would be about the same as missing the jump.
Technical Skill - 43/50
The quality of the mapping techniques used.
R_Speeds - Are the r_speeds low enough for play? Has the mapper done a good job at keeping them low? Will it be laggy for some players? (25/25)The r_speeds are fine.
Alignments - Are the textures aligned correctly? (6/10)Just a few little misalignment and I've never been a fan of overlapping brushes (mid).
Brush + Grid work - Is there technique good? Is the grid size appropriate? Have they used clipping planes (if they are relevant)? etc. (12/15)Everything is very straight and boring, could use some more interesting brushes. Other then that, it seems fine.
Innovation - 5/50
Is this map NEW and EXCITING or have we seen it before?
Innovation/ Unique - Have we seen this all before? Or were you impressed by the fresh look of the map? (5/50) eh, it's nothing special or very unique. Doesn't really stand out from the crowd.
Overall - 234/400