Author Topic: Sandrush_b2 (ex-sandlandr)  (Read 8204 times)

stomper

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Sandrush_b2 (ex-sandlandr)
« on: December 27, 2013, 02:01:15 PM »
Hello dear dp community! :)

Today i'm proud to present you my entry for the #sPec# Mapping contest no.1.
It's a quite big map with a desert/canyon theme.
The feedback i got for this so far was good and we allready beta tested it in several matches.

Short infos:

Desert/Canyon
2 Flags per base
Spawns with carbines, ammo all over the map
High, low and side routes

Please dont post about any textures mistakes or the wrong flowing waterfall...

Things i got to work on:
Textures
Wrong brushes
?

Screen's: (only 4 sry)

1st

Main

mid

overview (sorry for mirror thing ;p )


Hope to see some feedback soon!
Good Luck to all the other entries! :)
« Last Edit: January 03, 2014, 12:30:53 PM by stomper »

BASEBALLDUDE

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Re: Sandlandr_b1
« Reply #1 on: December 27, 2013, 02:24:03 PM »
Looks good! My only complaint is the sharp, jutting angles in the rock faces that are 90 degrees or more. It looks unnatural.

T3RR0R15T

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Re: Sandlandr_b1
« Reply #2 on: December 27, 2013, 02:34:48 PM »
There is already a map with the name sandlandr_b1.

stomper

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Re: Sandlandr_b1
« Reply #3 on: December 27, 2013, 02:41:15 PM »
what really?
can u give me a link please?

Mission

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Re: Sandlandr_b1
« Reply #4 on: December 27, 2013, 02:55:54 PM »
I love the gameplay in this map, and it looks nice, however the looks can definately be improved. I notice there is not much variation in textures, try to add another man made thing maybe on mid low. Maybe more boxes or bunkers or smth, also when the rock walls go really think when they come together, it looks a bit weird, as you can see on your second screen shot, where the wall becomes thin when 2 paths meet on the right. Gameplay is b0ss, work on aesthetics.

T3RR0R15T

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Re: Sandlandr_b1
« Reply #5 on: December 27, 2013, 03:24:17 PM »

promarijan

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Re: Sandlandr_b1
« Reply #6 on: December 28, 2013, 02:16:53 AM »
It actually looks little bit the same everywhere... Thats true!

Maybe add some wooden objects with the same textures that you applied to the bridge...
This would look great and is better how it feels...

Great map anyway!

MaTzeMR

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Re: Sandlandr_b1
« Reply #7 on: December 28, 2013, 09:06:09 AM »
nice job brah ;)

stomper

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Re: Sandlandr_b1
« Reply #8 on: December 28, 2013, 03:15:15 PM »
@mission: thanks! i think i can't do that much about the asthetics on this one anymore. but i will try that on my next map!
@terror: ok will re-name it the probably.
@open_war: i will try to include some more stuff in the next beta! thx for feedback!
@matze: thanks bruu <3 good luck :)

stomper

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Re: Sandrush_b2 (ex-sandlandr)
« Reply #9 on: January 03, 2014, 09:37:25 AM »
Beta 2 coming today!

not_payl_obviously

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Re: Sandrush_b2 (ex-sandlandr)
« Reply #10 on: January 03, 2014, 09:47:16 AM »
Maybe it's a bit offtopic, but is it so hard to find image hosting that will host your images longer than few weeks? Jitspoe is so nice he even doesn't have anything against hosting them on this forum, so if you don't have idea howto host them correctly, why not host them here? (same applies to things like: textures, maps, menus, mods, everything; dropbox is not for this).

Stomper: Please update images with ones hosted somewhere else, i.e. this forum (just don't go posting 10000000x1000000px images here, resize them).

EDIT: wow after posting this, 2 images loaded somehow, what a awesome hosting...

stomper

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Re: Sandrush_b2 (ex-sandlandr)
« Reply #11 on: January 03, 2014, 12:51:27 PM »
BETA 2 IS HERE!

What has changed:

- Fixed textures despite thise at the new parts.
- Added a bunker on each low side
- Made a ramp up to the "mid-low island"
- Totally remade the main to Main-low -> old mine
- overhanging rocks on main-low


Feedback welcome :)

http://speedy.sh/9zKp7/sandrush-b2.bsp

jitspoe

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Re: Sandrush_b2 (ex-sandlandr)
« Reply #12 on: January 08, 2014, 09:01:21 PM »
I'm not sure which version I should be judging here.  Beta1 appears to not be fully compiled (no vis or lighting).  Beta2 was submitted after the deadline.  Was the wrong file attached?  It doesn't look like the screenshots (or are those screenshots of beta2?)

Ace

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Re: Sandrush_b2 (ex-sandlandr)
« Reply #13 on: January 08, 2014, 09:13:47 PM »
I think b1, the unlit one, is the one that was up by the date.

stomper

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Re: Sandrush_b2 (ex-sandlandr)
« Reply #14 on: January 09, 2014, 11:51:43 AM »
@jitspoe: That's my mistake if i attached the wrong version. But as you can see on he screenshot there is a lighted version and many people allready saw it ingame.
it would be really annoying if the unlighted one would be the one to be judged in the contest, because of the wrong file :(

Beta 2 got some generell changes, which would be nice to be included in judging... it has all textures fixed ans so on.

Edit: if you want i could either put a new download link or you come to a spec server to see it ingame there ^^

Ace

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Re: Sandrush_b2 (ex-sandlandr)
« Reply #15 on: January 09, 2014, 02:17:32 PM »
@jitspoe: That's my mistake if i attached the wrong version. But as you can see on he screenshot there is a lighted version and many people allready saw it ingame.
it would be really annoying if the unlighted one would be the one to be judged in the contest, because of the wrong file :(

Beta 2 got some generell changes, which would be nice to be included in judging... it has all textures fixed ans so on.

Edit: if you want i could either put a new download link or you come to a spec server to see it ingame there ^^

Regardless, deadlines :) Had a spelling issue in my b1 too, but eh.

jitspoe

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Re: Sandrush_b2 (ex-sandlandr)
« Reply #16 on: January 10, 2014, 12:06:38 AM »
B2 was posted after the deadline, so we need the correct b1 to judge.

stomper

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Re: Sandrush_b2 (ex-sandlandr)
« Reply #17 on: January 10, 2014, 04:01:27 AM »
http://speedy.sh/9uAP7/sandlandr-b1.bsp

i hope this is the right version ... :S

Dirty_Taco

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Re: Sandrush_b2 (ex-sandlandr)
« Reply #18 on: January 11, 2014, 01:53:51 PM »
sassult3.bsp anyone?

JMR

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Re: Sandrush_b2 (ex-sandlandr)
« Reply #19 on: January 11, 2014, 02:33:02 PM »
sassult3.bsp anyone?

The thing is, there are not many 'good' texture combinations. So most maps use the limited number of 'good' combinations, causing them to look alike.

Basically, you struck gold on your texture choices, so others follow the texture combinations that look good.