My feedback:This is just MY OPINION, not everyone will agreeAesthetics:
It's a very nice looking map!1. This pillar is very boring! I think a new pillar would look a lot better, very quick fix. (Also posted some examples of pillars, very quick examples haha).
2. This support brace is also very boring and is obviously overlapping with the other brushes, I think it should be re-done, very easy fix.
3. This edge comes to a point, maybe round it off a bit more. (Never been a fan of walls coming to points, but it may just be me).
4. Misaligned brush.
5. And again
6. This corner is very dark, especially compared to the other sides corner. Maybe experiment with some light entities with low values and see if you can make it a bit lighter, but still a shadow (hopefully I explained that well
).
7. This 'hump' looks very weird and unnatural IMO. (It also comes to a point, which looks very weird
).
8. These wood planks are at too much of an angle and the texture is very low res.
9. Try using some light entities to get rid of the weird lighting on the ladder.
10. In-game this triangle of grass (on the wall) is the only one not lit in the area. (If I remember correctly). It stands out a lot when running towards it
11. Some weird lighting glitches that you might be able to fix with light entities (not sure).
12. These kind of gates usually have spikes on the bottom, I think it'd look pretty cool in this situation. (Could always make them 'mist' if they get in the way).
13. Weird lighting glitch again, could possibly fix this one by moving the brush a unit.
14. I think I've said this before but the little bracket under the light looks silly. I'd just remove them as they're against the wall anyway.
15. Misalignment
16. The rock wall looks really weird here, might just be me though.
17. Maybe chuck one of your lanterns in here, it's very dark.
18. Ugly pillar IMO, maybe just give it another go? (Again, might just be me).
19. Is there an invisible brush somewhere on this wall? Whenever I hit the rock and go over, I get caught on something.
20. IMO the 'hump' doesn't make much sense with a brick texture, maybe make it so it looks like dirt on top of the bricks?
21. Not sure if it's the low res texture or just this sign in general that doesn't look great. Maybe give it a redesign?
22. This is the same wall as before, I noticed it also came to a point on this side also
23. The current lighting makes this brush uh, not sure how to say it besides saying that the whole brush is very noticeable and doesn't flow with the rest of the wall.
24. These brushes look very weird, I think someone already mentioned it.
25. I think it'd look nice if the tree had a shadow, not sure if you know how to or not but I have also linked a picture that should help.
Like I said, these are mostly MY OPINION on what you should fix. I am not trying to be a detective, I'm just trying to help make this map great.
I'll also post about gameplay as soon as I get to play it with people.