Description:The map itself is based on a container ship, and revolves around the stacks of containers strewn throughout the center of it. I wanted a more washed out look for the map, so I made a few of my own textures for it. For now, the map is suited for smaller teams, 2v2 or 3v3 at most, or a speed pubscrub.
The map is open, which will give some high r_speeds, but I spent time to decrease the strain as much as I could. Props to uni for the container textures.
Downloads Via Mega:Beta 1-Original upload
Beta 2-Fixes the spelling error in yellow base, and fixed sizing on the bunkers on top of the base to be more usable.
Beta 3Fixes the following.
-Changing the textures to have a proper naming system-Changing blue containers to have a proper lid.-Fixing compiling error on the bow/stern railing.-Add clipping on little edges etc. where people are getting stuck.-Change edge clipping to allow players to get on the railing, except for on stern/bow-Redo the bases to get rid of the ugly shadowing that is going on-Slow down the top route-Looking into alternatives to glass that would still allow for decent vision. Probably changing to that metal cable/grid texture.-Slowed down speed jump, still doable, but not as OP-Made lower path slightly faster with a few options to get up top easier in the mid-Create a few new textures-Widen the map/paths or add a new layer-Darken TexturesNeeded Textures (updated for beta 3)-Includes textures I made, ub's containers, and the env.
In Progress-Add sound to the map. (The one terror mentioned)
-Add more detail to the bases, mostly fill some empty space.
-Potentially widen an area or get rid of some the far back and front of the ship.-fix the railing gap on each base corner
-remove the excessive see through textures-detail the lower section
-fix ladders
-add a small ledge between base and roof