Author Topic: Underwater Caves  (Read 4284 times)

JMR

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Underwater Caves
« on: January 13, 2014, 12:43:11 PM »
Just a small funmap I made with some freetime.

Full idea credit goes to aveiRik

Single flag CTF,
Spawn with carbine, 2 autococker pickups.

The lighting is very ugly, I think it's just the way it looks underwater. Maybe someone could give me advice on how to make it light better?

The map:
http://sdrv.ms/1hjCWEl
Mapshot:
http://sdrv.ms/1hjCWEl
« Last Edit: January 13, 2014, 02:17:20 PM by JordanMRichards »

jitspoe

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Re: Underwater Caves
« Reply #1 on: January 13, 2014, 12:55:37 PM »
There are no light sources.  It's just bright everywhere.  I don't think it will play very well.  I've put it up on the beta server, so you can give it a try, though.

JMR

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Re: Underwater Caves
« Reply #2 on: January 13, 2014, 01:02:11 PM »
There are no light sources.  It's just bright everywhere.  I don't think it will play very well.  I've put it up on the beta server, so you can give it a try, though.

We played a basic version, it was very fun.

As for light sources, I tried using normal lights, they failed, so I tried sky, still looks like over bright. There aren't any leaks either, no errors.

Making b2, as spawnfix

jitspoe

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Re: Underwater Caves
« Reply #3 on: January 13, 2014, 01:08:34 PM »
Try adjusting the light value, or maybe use some light entities to create some variation.  I don't see why normal lights wouldn't work.  The only thing being underwater should do is add the caustic effects.  Make sure the water itself isn't emitting light.

Mission

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Re: Underwater Caves
« Reply #4 on: January 13, 2014, 01:09:51 PM »
from the mapshot it looks really small +no cover for carbines and autos

JMR

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Re: Underwater Caves
« Reply #5 on: January 13, 2014, 01:12:23 PM »
from the mapshot it looks really small +no cover for carbines and autos

It's underwater

EDIT: jitspoe, I tried that, for some reason it's not working. I also checked to make sure no other brushes were emitting light accept from the sources themselves.

EDIT:
Found what it was, the texture I set the base entity as was that plain white, which infact had 8000 light on it.
« Last Edit: January 13, 2014, 02:08:54 PM by JordanMRichards »

Aveiro

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Re: Underwater Caves
« Reply #6 on: January 13, 2014, 02:11:51 PM »
This map is better than pbcup_pforest..

JMR

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Re: Underwater Caves
« Reply #7 on: January 13, 2014, 02:13:53 PM »
Uploaded b3, all fixed :D


Aveiro

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Re: Underwater Caves
« Reply #8 on: January 13, 2014, 03:13:13 PM »
I am wondering if I can slide on ice under water or not.

JMR

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Re: Underwater Caves
« Reply #9 on: January 13, 2014, 03:36:48 PM »
I am wondering if I can slide on ice under water or not.

Not really, if you crouch, you can slide a bit, but nothing worth writing home about.

LaZeRs

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Re: Underwater Caves
« Reply #10 on: January 13, 2014, 08:02:13 PM »
I'm guessing you somehow made it so players don't drown here, correct? ;D

BASEBALLDUDE

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Re: Underwater Caves
« Reply #11 on: January 13, 2014, 08:06:27 PM »
I'm guessing you somehow made it so players don't drown here, correct? ;D
There's drowning.

This map isn't much fun IMO.

LaZeRs

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Re: Underwater Caves
« Reply #12 on: January 13, 2014, 08:11:00 PM »

Clipz

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Re: Underwater Caves
« Reply #13 on: January 13, 2014, 10:34:55 PM »
I think a map underwater in a dome could be cool. You could make some fish swimming around it. But I think shooting underwater is not a good idea. I know aveiro wanted you to make this but I don't think anyone would ever play it and it would be a pub killer.

Aveiro

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Re: Underwater Caves
« Reply #14 on: January 14, 2014, 10:21:16 AM »
I think a map underwater in a dome could be cool. You could make some fish swimming around it. But I think shooting underwater is not a good idea. I know aveiro wanted you to make this but I don't think anyone would ever play it and it would be a pub killer.

Nah, Asla made almost same map in oddjob version, but JMR said, he would do it better if we want.