Just make the spawns in wobluda spawn not in a LINE so newbs can't sit right against the wall and spawnkill.
ub_cliff, shazam33, ub_abbey
I can stagger the spawn points on ub_cliff and wobluda_fix so it isn't as easy for spawn killers.
Can't really do much to shazam33. Spawns are already spaced out well. I could possibly add a couple more spawn points in the base so that you don't spawn in the back corner as often. That is where most of the spawn killing happens.
Not sure what I'd do to ub_abbey. It has a dedicated spawn room so I don't want to start adding spawns outside that room. More of a map design flaw I think. Just like propaint1. The only way to fix spawn camping on these maps is some actual spawn protection.
Edit: Finished the .ent for wobluda_fix. Spawn points have been staggered a bit and I added an additional one just inside the tunnel to flag two.
Edit 2: Finished beta/banliue13_b1. Blue team has equal quality guns to yellow now.
Edit 3: Finished shazam33, the original spawn points in shazam33 were already well done. I only added a single one on the little ledge inside the base.
Edit 4: Finished airtime3. All spawns now have carbines & removed all carbines from the ground.
Edit 5: Finished beta/pgptrain_b4. Added a few additional spawns in each base and made the red spawn points face forwards instead of backwards.
Edit 6: Finished ub_cliff. Added four spawn points on the same level as the flag in each base.