Author Topic: [Feature](BSP)Logic Gates And Advanced Circuitry  (Read 3277 times)

TRION

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[Feature](BSP)Logic Gates And Advanced Circuitry
« on: February 18, 2014, 09:23:54 AM »
Circuits can be used to Make some complex things in-game. And Also ADD some command entities that trigger a circuit or series of commands.
When It comes to Logic Gates then
This is a little discription of what they are:-
http://whatis.techtarget.com/definition/logic-gate-AND-OR-XOR-NOT-NAND-NOR-and-XNOR
Hope it gets implemented so We would build machines(simple to complex) in-game :D

thai

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Re: [Feature](BSP)Logic Gates And Advanced Circuitry
« Reply #1 on: February 18, 2014, 09:26:47 AM »
go play minecraft.

Ace

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Re: [Feature](BSP)Logic Gates And Advanced Circuitry
« Reply #2 on: February 18, 2014, 12:55:38 PM »

FusSioN

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Re: [Feature](BSP)Logic Gates And Advanced Circuitry
« Reply #3 on: February 18, 2014, 10:19:13 PM »
go play minecraft.
When I saw the word "Circuit" I thought of minecraft...

Circuits can be used to Make some complex things in-game. And Also ADD some command entities that trigger a circuit or series of commands.
When It comes to Logic Gates then
This is a little discription of what they are:-
http://whatis.techtarget.com/definition/logic-gate-AND-OR-XOR-NOT-NAND-NOR-and-XNOR
Hope it gets implemented so We would build machines(simple to complex) in-game :D
Actually trion making the circuits in this kind of game is harder than making the terrain of the actual map!

TRION

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Re: [Feature](BSP)Logic Gates And Advanced Circuitry
« Reply #4 on: February 19, 2014, 08:12:31 AM »
Here, it's doable. http://www.quake2.com/qworkshop/tutorials/logic.htm
It doesn't support XOR and all 'Not' logics and also it is too complex for mappers except me :D
If there was a func_and and func_and func_not   then all other logic gates would be formed

jitspoe

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Re: [Feature](BSP)Logic Gates And Advanced Circuitry
« Reply #5 on: February 19, 2014, 09:27:36 AM »
What would you do with this?

TRION

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Re: [Feature](BSP)Logic Gates And Advanced Circuitry
« Reply #6 on: February 20, 2014, 05:21:57 AM »
Make a button which when shot or activated would open a door. The fan entities would start and make the player fall out in void.
But there would be a flag_base just outside the door and the flag would be capped and player would die to start again. Map is in space so this all is happening :D

thai

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Re: [Feature](BSP)Logic Gates And Advanced Circuitry
« Reply #7 on: February 20, 2014, 07:12:15 AM »
that is all possible with what bsp already has, you just don't know how to use it

TRION

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Re: [Feature](BSP)Logic Gates And Advanced Circuitry
« Reply #8 on: February 20, 2014, 07:57:14 AM »
Well I tried a lot, And not everybody is born a professional in BSP like you thai.. Better if you help me rather than just showing off you have great skills...