Why do you people not understand this. I just explained it in Streems troll thread, it does. Sadly most people here underestimate it. The cheat detection clearly tells jitspoe WHERE the hack/file/modification/textures are located and WHEN they were used. I don't know how clear I have to state this.
This is not true, jitspoe anticheat does not gather information after detection (like PAC did, collect hashes and other important states if something went unexpected). jitspoe anticheat is as simple as this: If X<>Y then Write_To_Jitspoe(Z); So if something is not as should be, code (identifier of what gone wrong) is sent to jitspoe (and jitspoe adds IP/Account/Time at server).
I nominate Payl, Clipz( if he wants to), MyeRs( if he wants to) and Myself. l0l
Thanks for putting me at front, I'm obviously best and should be banned first.
Are you talking about the actual name of the cheat, or whether it was a wall/speed/aimbot/etc sort of hack?
Hint: Aimbot won't ever happen, since jitspoe can only detect ratbot (which doesn't work anyway) when it comes to aimbots.
Also, jitspoe rarely can tell what cheat was exactly used unless people sent him this info.
See I asumed it was names(for texture only). But names(for hacks) would encourage downloads.
It's detectable SO LET'S ALL USE IT!
Seriously, this is just being stupid, we should catch those people at registering account and auto-perm-ban them.
That's what I'd agree with. Modified content I assume wouldn't have a name anyway, unless it's something like a texture pack. But also for hacks, names would also allow creation of a list of hacks that are detectable, and hence more attempts at finding ones that aren't.
Detectable: Anything written for Q2 (since we have changed protocol), anything that tempers with time related callbacks to windows (i.e. speedhacks). WHs that doesn't protect their states are also detectable (like: Old versions of PAC which were interfering with testw), and there is screenshot system, don't play with committee. Anything other is pretty much not detectable.
Seriously, I could just get list of "bad" programs from server code, but why bother doing that? It's already very easy, you can't get much easier than this.
This is exactly what Jitspoe needs to know: What did they use. By not publishing this data, he forces the banned player to come clean about it. By publishing all data in advance, there is nothing to come clean about and players will just end up with the longer bantimes.
Or just nobody will end with longer bantime. Pretty much everyone gets 1024 now, so how does it matter.
Just as common reminder: There still is no official guide on what's allowed and what's not (on textures matter, just some unofficial forum bullexcrement, which is cryptic whatsoever).
Also I love how most people have no idea what they are talking about, but talk nonsense anyway, reminds me of PAC thread.