Author Topic: delta_parsities  (Read 888 times)

Spook

  • Autococker
  • Posts: 2542
delta_parsities
« on: July 15, 2006, 10:25:22 PM »
how come on maps for example Icepond i lag and then at the top of my screen is says delta_parsities too old
and right after that something about an oldnum and newnum

bug

  • 68 Carbine
  • Posts: 335
Re: delta_parsities
« Reply #1 on: July 15, 2006, 10:37:54 PM »
how come on maps for example Icepond i lag and then at the top of my screen is says delta_parsities too old
and right after that something about an oldnum and newnum

Dude, I asked this question, like, a month ago. Use the friggin' search button. And it's delta_parse entities.

Data sent from the server is delta compressed.  In other words, it's only updated when it changes.  In order to tell what's changed, it has to keep track of what's been previously sent.  In cases of more severe lag, the current state of of entities and whatnot gets so outdated that it can't match up the changed state.

You can disable delta compression with cl_nodelta, I think.  You probably don't want to, though.

Spook

  • Autococker
  • Posts: 2542
Re: delta_parsities
« Reply #2 on: July 15, 2006, 10:43:24 PM »
oh well im lazy and that was easier, thanks bug

jitspoe

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  • Autococker
  • Posts: 18802
Re: delta_parsities
« Reply #3 on: July 16, 2006, 12:21:56 AM »
Because maps like icepond suck and have everybody in one room with autocockers so there are entities all over the place.