@mission, I like the use of decimals, though I don't understand the benefits of having all players' scores end in a 0? I think it'd look nasty.
Is the ranking system going to be for the match scene or both match scene and pub scene? I seem to have forgotten :/
Anyway, my input is:
I feel as though players should not be given too many extra points when grabbing the flag compared to eliminating an opposing player. Also, maybe consider increasing the values a little bit. I'm not sure if everyone else feels the same way as I do, but when I get 100 points in BF4 for getting a kill then switch to a game like Minecraft and receive only 1 point for getting a kill, I get a bit frustrated. Even though I know I'm achieving the same thing, receiving the higher score makes you feel like you've accomplished more. eh, it's 2am.
An example of possible values, amount is the amount of each action.
||Possible values 1 - Rick's 2AM values||
amount = 5
CAPS: (amount) * (30) = 150
GRABS: (amount) * (10) = 50
KILLS: (amount) * (7) = 35
DEATHS: (amount) * (-5) = -25
TOTAL: 235 - 25 = 215pts.
amount = 1
CAPS: (amount) * (30) = 30
GRABS: (amount) * (10) = 10
KILLS: (amount) * (7) = 7
DEATHS: (amount) * (-5) = -5
TOTAL: 47 - 5 = 42pts.
||Possible values 2 - Jitters Values||
amount = 5
CAPS: (amount) * (8) = 40
GRABS: (amount) * (4) = 20
KILLS: (amount) * (2) = 10
DEATHS: (amount) * (-1) = -5
TOTAL: 70 - 5 = 65pts.
amount = 1
CAPS: (amount) * (8) = 8
GRABS: (amount) * (4) = 4
KILLS: (amount) * (2) = 2
DEATHS: (amount) * (-1) = -1
TOTAL: 14 - 1 = 13pts
||Possible values 3 - Loosely based off my localstats||
amount = 5
CAPS: (amount) * (12) = 60
GRABS: (amount) * (4) = 20
KILLS: (amount) * (3) = 15
DEATHS: (amount) * (-2) = -10
TOTAL: 95 - 10 = 85pts.
amount = 1
CAPS: (amount) * (12) = 12
GRABS: (amount) * (4) = 4
KILLS: (amount) * (3) = 3
DEATHS: (amount) * (-2) = -2
TOTAL: 19 - 2 = 17pts