Author Topic: MapFX by promarijan - Achieving better graphics in Paintball!  (Read 10901 times)

promarijan

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MapFX is a collection of texturescripts and texturelayer that seems to be like a specular highlight on he texture!

Actually it's just a fake highlight but does look pretty cool. It is only compatible to the official HR4-pack from Jitspoe.

MapFX is very performance demanding compared to the default appearance of paintball.
It's working pretty simple and easy to understand!
The default texture will be split into 3 layers:

- Texture layer
- highlight layer (set as envmap)
- specular layer (works with transparency)


This modification provides metals, grass, barrels, some walls and other team-based textures!

Performance hit depends on the map and the choice of textures... If the map only uses metal, grass and barrels, you will have 4x less FPS (in general).
AMD and NVIDIA are very different here!
My AMD HD 7870 (16x AF, 4x MSAA) got at my metal-filled testmap around 25fps while the NVIDIA GTS 8800 (16x AF, 16xQ CSAA) gets around 50fps!

NVIDIA works a lot better with OpenGL in general and can handle this mod a lot better!


I will release the first version soon, first i have to change a few things... (details, transparency, etc.)


You can see the results in the screenshots down there! (While moving around you can see the effect a lot better!)



DOWNLOAD: https://drive.google.com/file/d/0B1L0mFInil5-bE9vX05xd1Q5Zjg/edit?usp=sharing


Note: All screenshots had been taken ingame! Images are NOT changed at all except for the logo!
« Last Edit: June 10, 2014, 02:46:58 AM by open_war »

Toxiic

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Re: MapFX by promarijan - Achieving better graphics in Paintball!
« Reply #1 on: June 03, 2014, 04:45:39 PM »
Very Interesting. The graphics seem really good.

jitspoe

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Re: MapFX by promarijan - Achieving better graphics in Paintball!
« Reply #2 on: June 03, 2014, 11:19:32 PM »
Cool, I've wanted to try something like this for a while.  I think you should be able to achieve this in 2 layers instead of 3.  One for the env (first pass), then add an alpha channel to the existing texture and render that with a normal alpha blend on top.  Might have better performance.

Ultimately, I think the best approach would be to use fragment programs, so cards that support it could handle this kind of thing at the hardware level, but I don't have support for generic fragment programs implemented yet...

promarijan

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Re: MapFX by promarijan - Achieving better graphics in Paintball!
« Reply #3 on: June 04, 2014, 07:05:08 AM »
atm it's working like that:

textures/pball/metal8_1
{
   {
      map textures/pball/metal8_1
      blendfunc blend
      alphashift 0 .1 .1
   }
   {
      map mapfx/light_base
      blendfunc blend
      envmap
   }
   {
      map mapfx/specular/metal8_1
      blendfunc blend
   }
}
« Last Edit: June 10, 2014, 02:04:03 AM by open_war »

jitspoe

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Re: MapFX by promarijan - Achieving better graphics in Paintball!
« Reply #4 on: June 05, 2014, 08:19:42 PM »
What I'm suggesting, though, is just have 2 passes.  Remove the first one.  No alpha on the envmap texture (it's the base texture), and just have less alpha on the metal texture.  I think you can effectively get the same results.

Squeeze

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Re: MapFX by promarijan - Achieving better graphics in Paintball!
« Reply #5 on: June 06, 2014, 09:45:54 AM »
It is FPS game and its eating a lot of my cpu. Why you don't remake this game and give to this game some engine, like cryEngine 3 for example. Because its like foreal... eating my fps like Iam playing crysis 3 lmao.
« Last Edit: November 20, 2014, 09:03:53 AM by Squeeze »

Toxiic

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Re: MapFX by promarijan - Achieving better graphics in Paintball!
« Reply #6 on: June 06, 2014, 10:29:10 AM »
It is FPS game and its eating so fckin lot of my cpu. Why you don't remake this game and give to this game some engine, like cryEngine 3 fo example. Because its like foreal... eating my fps like Iam playing crysis 3 lmao.
well maybe if you weren't downloading porn 24/7 then maybe t wouldn't be a crysis for you!

Squeeze

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Re: MapFX by promarijan - Achieving better graphics in Paintball!
« Reply #7 on: June 06, 2014, 09:04:53 PM »
.
« Last Edit: November 20, 2014, 09:04:05 AM by Squeeze »

FusSioN

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Re: MapFX by promarijan - Achieving better graphics in Paintball!
« Reply #8 on: June 06, 2014, 09:13:09 PM »
My laptop can play this game as much as 300 fps..... U streamin live while playing, do you?

jitspoe

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Re: MapFX by promarijan - Achieving better graphics in Paintball!
« Reply #9 on: June 07, 2014, 12:47:15 PM »
Off topic, but try enabling vsync (from the options menu, or gl_swapinterval 1 at the console).  That should sync the game rendering with your monitor refresh rate, and avoid wasting cpu cycles rendering frames you don't see.

shockk

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Re: MapFX by promarijan - Achieving better graphics in Paintball!
« Reply #10 on: June 29, 2014, 01:23:15 PM »
Those graphics are sweet.
And lol at the crysis joke

promarijan

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off_topic: Water_FX - Adjusted Water in Paintball via scripts
« Reply #11 on: June 30, 2014, 10:02:37 AM »
I've tested something with the "water1.arbf" and "water1.arbv" files and looked inside what they kind of do...
As is do with shaders for Minecraft i did here aswell!
Looking for adjustable variables and values and change them how i want them^^

I did a more realistic waterscript (Water_FX Default) that looks better on bigger lakes or oceans...

Also i made a more advanced one (Water_FX Ultra) that looks more fancy in most cases! Sometimes it can look strange but this is my favourite one!

Then i created a funny one... Transparency at 0 and no waves = mirror... Looks funny!


Maybe some suggestions on these scripts and how they could be better... Or new ideas?


.Zip Download: http://dplogin.com/forums/index.php?action=dlattach;topic=27139.0;attach=11487

Different versions are in the .zip file, you can take what you want... The files themselfes or the .paks... (Your choice but everything is clean, maybe check smb.?)

jitspoe

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Re: MapFX by promarijan - Achieving better graphics in Paintball!
« Reply #12 on: July 01, 2014, 10:27:27 AM »
Do these just stretch the textures in different ways, or are you doing other things?

promarijan

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Re: MapFX by promarijan - Achieving better graphics in Paintball!
« Reply #13 on: July 01, 2014, 01:20:38 PM »
It actually changes the size of the 2 layers in different ways and the length of the time that the animation takes.
I also change there some values with the transparency to make the mirror for example possible!

There are no better graphics when using water_FX! It is just a personalized/stylized water that seems to be better to you. Your decision!

Info for all: The mirror is just for fun and will be bad for your gameplay experience! It will block the sight through the water...

promarijan

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Some skins for weapons? Here it is!
« Reply #14 on: July 15, 2014, 05:09:36 PM »
I been trying today something new! Something that i wanted to do a few months ago but... You know what i mean^^

So today i tried to create a military-based skin for the carbine... Seems to be working and looking good!
I thought of doing that kind of skin maybe for all weapons... Who knows and release them as a pack would be cool!

I just got all the data for you! A screenshot so you can see here how that looks and the skin itself...
You have to place the "skin.png" into the folder "pball/models/weapons/v_68carbine/hr4/" but DON'T put it into the "g_68carbine" folder!
Or just put the "pball" folder directly into Paintball2...


If you have any other ideas for skins or themed things, just post them! Would be cool having new ideas from you!

Mission

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Re: MapFX by promarijan - Achieving better graphics in Paintball!
« Reply #15 on: July 16, 2014, 04:40:38 AM »
I really like your HUD, can you send the files to me?
I like the idea, some suggestions for themes:
pixelated reds or blues
carbon fibre
rusty
Gold
chrome

promarijan

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Dp Cubes Hudpack [Download]
« Reply #16 on: July 16, 2014, 05:37:24 AM »
I uploaded the Hudpack here!

It's my personal Cube_Hudpack... changed a few things and the letters as well XD
It's again your decision taking the .pak or overwriting everything what i don't like^^

The Hudpack includes:

- Cube-styled font
- Cube-ish barrel/playerhead/flag/hopper/grenade/splat/numbers/co2
- paintball2 logo in mainmenu changed to "dpcubes - it's made out of cubes"
- conback /conback2 changed to flat style


Download: http://dplogin.com/forums/index.php?action=dlattach;topic=27139.0;attach=11491

Thanks to Jitspoe for such an awesome modable game!
« Last Edit: July 16, 2014, 06:29:37 AM by promarijan »

jitspoe

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Re: MapFX by promarijan - Achieving better graphics in Paintball!
« Reply #17 on: July 16, 2014, 09:27:06 AM »
I like the font style.  Not sure about the other stuff, though.

Aveiro

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Re: MapFX by promarijan - Achieving better graphics in Paintball!
« Reply #18 on: July 16, 2014, 12:38:53 PM »
Thanks to Jitspoe for such an awesome modable game!

Huehue, I know some people who tried to help this game and now they are / they were banned. :)

promarijan

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Re: MapFX by promarijan - Achieving better graphics in Paintball!
« Reply #19 on: July 16, 2014, 01:31:06 PM »
True Story!

Doing great things is not always the best way of doing things in general...

I'm actually just mapping for fun and making stuff for dp... (textures/hud/graphicsstuff)

It's really different to do these things alone! I mean you created a mod or new hud or whatever and can't just go online and play for 10 minutes to have a real test but anyway^^

Crying all day doesn't help that much XD