MapFX is a collection of texturescripts and texturelayer that seems to be like a specular highlight on he texture!
Actually it's just a fake highlight but does look pretty cool. It is only compatible to the official HR4-pack from Jitspoe.
MapFX is very performance demanding compared to the default appearance of paintball.
It's working pretty simple and easy to understand!
The default texture will be split into 3 layers:
- Texture layer
- highlight layer (set as envmap)
- specular layer (works with transparency)
This modification provides metals, grass, barrels, some walls and other team-based textures!
Performance hit depends on the map and the choice of textures... If the map only uses metal, grass and barrels, you will have 4x less FPS (in general).
AMD and NVIDIA are very different here!
My AMD HD 7870 (16x AF, 4x MSAA) got at my metal-filled testmap around 25fps while the NVIDIA GTS 8800 (16x AF, 16xQ CSAA) gets around 50fps!
NVIDIA works a lot better with OpenGL in general and can handle this mod a lot better!
I will release the first version soon, first i have to change a few things... (details, transparency, etc.)
You can see the results in the screenshots down there! (While moving around you can see the effect a lot better!)
DOWNLOAD: https://drive.google.com/file/d/0B1L0mFInil5-bE9vX05xd1Q5Zjg/edit?usp=sharingNote: All screenshots had been taken ingame! Images are NOT changed at all except for the logo!