Author Topic: myhood, my real map  (Read 5176 times)

medley crew 2

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Re: myhood, my real map
« Reply #20 on: July 21, 2006, 09:09:51 PM »
i still get max patches, even though i scaled my invisible sky to like 100, and now i also get this new error, i tried exporting at vis and vis rad, if i export vis, i get this, and if i export with rad i get this error and max patches  >:( >:( >:( wtf is going on????????
and my lighting still doesnt work!!!!  :'(

Eiii

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Re: myhood, my real map
« Reply #21 on: July 21, 2006, 10:07:29 PM »
There's a leak in your map... that's what the **** leaked **** means.
There's an option somewhere in BSP to find the leak, so you can fix it, but I'm not sure what it is.
But whatever you do, DON'T encase the map in a box to fix the leak. That kills things.

medley crew 2

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Re: myhood, my real map
« Reply #22 on: July 21, 2006, 10:09:58 PM »
i meant whats the loadportals thing, not the leak

Eiii

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Re: myhood, my real map
« Reply #23 on: July 21, 2006, 10:13:46 PM »
The loadportals thing is because of the leak. Lighting/vis in your map won't work if there's a leak.

medley crew 2

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Re: myhood, my real map
« Reply #24 on: July 21, 2006, 10:14:33 PM »
oh ok thank you very much eiii. i will try and fix the leak  :P if i can find it

theres something called leak check in the file menu, it wants me to load a .lin file, would this be it?

Eiii

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Re: myhood, my real map
« Reply #25 on: July 21, 2006, 10:40:14 PM »
I think you actually want the PRT file, let me check

Yeah, you want to do File->Leak Check->Load (PTS)

The pts is in BSP's map folder, I believe.

medley crew 2

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Re: myhood, my real map
« Reply #26 on: July 21, 2006, 10:42:54 PM »
what do you do once you have loaded the .lin file?

Eiii

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Re: myhood, my real map
« Reply #27 on: July 21, 2006, 11:11:23 PM »
There's a red line that points to the leak. You are using BSP, right?

medley crew 2

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Re: myhood, my real map
« Reply #28 on: July 22, 2006, 08:36:06 AM »
yes, but i don't see any red line

Eiii

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Re: myhood, my real map
« Reply #29 on: July 22, 2006, 10:16:34 AM »
Put up the .map file, I'm sure someone can find it.

medley crew 2

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Re: myhood, my real map
« Reply #30 on: July 22, 2006, 11:03:35 AM »
maybe you can look around the map and fix some of the little glitches... here is the map anyway
« Last Edit: July 24, 2006, 04:55:17 PM by medley crew 2 »

P!nk

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« Reply #31 on: July 22, 2006, 12:04:52 PM »
Post removed
« Last Edit: July 26, 2010, 02:33:45 AM by P!nk »

medley crew 2

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Re: myhood, my real map
« Reply #32 on: July 23, 2006, 07:59:47 AM »
i'm pretty sure i fixed that leak, but there are probably more cuz it still says leak

Eiii

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Re: myhood, my real map
« Reply #33 on: July 23, 2006, 08:25:51 AM »
Feel free to look around. It's your map, after all.

jitspoe

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Re: myhood, my real map
« Reply #34 on: July 24, 2006, 04:37:58 PM »
Are you using the grid at all -- the brush alignment looks terrible. That's probably why you're getting so many leaks.  Use a nice, thick grid like 32 or 64 for the basic structure of the map.