Author Topic: myhood, my real map  (Read 5190 times)

medley crew 2

  • Guest
myhood, my real map
« on: July 20, 2006, 12:56:57 PM »
i'm now working on a new map, based on my real neighborhood. it includes my house and my neighbor's house. i have only finished my house and some of the backyard so far

modes:
- koth the swingset is the hill
- 1flag
-2flag
- dm

features:
-toilet that opens to a hidden sewer pipe
-working garage, treadmill, and trampoline
-music that plays from the radios (will put a zip file on when the map is done since its such a long download)
« Last Edit: July 21, 2006, 10:30:04 AM by medley crew 2 »

medley crew 2

  • Guest
Re: myhood, my real map
« Reply #1 on: July 20, 2006, 12:58:26 PM »
more pics

medley crew 2

  • Guest
Re: myhood, my real map
« Reply #2 on: July 20, 2006, 12:59:46 PM »
even more

medley crew 2

  • Guest
Re: myhood, my real map
« Reply #3 on: July 20, 2006, 01:01:08 PM »
lastly, the magic toilet [shoot the flusher to activate]

bug

  • 68 Carbine
  • Posts: 335
Re: myhood, my real map
« Reply #4 on: July 20, 2006, 03:04:16 PM »
Interesting areas, but your choice of textures is extremely bad. Try to make your textures match the object you're texturing more. While the slide may BE yellow, a bright (think: eyes-burning-out bright) yellow metal texture on a slanted, flat, brush doesn't constitute that much of a slide.

</nag>

medley crew 2

  • Guest
Re: myhood, my real map
« Reply #5 on: July 20, 2006, 03:08:53 PM »
i wanted to use textures everyone already had to avoid lengthening the already long download time

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: myhood, my real map
« Reply #6 on: July 20, 2006, 03:34:44 PM »
You should also light the map before you take screenshots.

Eiii

  • Autococker
  • Posts: 4595
Re: myhood, my real map
« Reply #7 on: July 20, 2006, 03:34:50 PM »
People would rather play a map that takes them an extra minute to download than one that looks ugly.
Also, big empty spaces in a map is bad. Also, small cramped spaces are bad. It looks like most of the places in your map are either one or the other.

lekky

  • Autococker
  • Posts: 2449
Re: myhood, my real map
« Reply #8 on: July 20, 2006, 07:18:54 PM »
nice idea. but you and your neighboor need some serious home decor refurbishments :/

TinMan

  • Autococker
  • Posts: 1347
Re: myhood, my real map
« Reply #9 on: July 20, 2006, 07:42:46 PM »
How do you move around in your house? Do you trip much?

Smokey

  • Autococker
  • Posts: 1172
Re: myhood, my real map
« Reply #10 on: July 20, 2006, 07:51:11 PM »
holy double-quad-triple post!

TinMan

  • Autococker
  • Posts: 1347
Re: myhood, my real map
« Reply #11 on: July 20, 2006, 07:53:09 PM »
I think he had to, a lot of pics.

Spook

  • Autococker
  • Posts: 2542
Re: myhood, my real map
« Reply #12 on: July 20, 2006, 09:33:35 PM »
looks cool, dont know if itd be fun to play with small spaces then huge spaces

medley crew 2

  • Guest
Re: myhood, my real map
« Reply #13 on: July 21, 2006, 10:08:47 AM »
did anyone realize the map isnt done?? of course im not gonna leave the whole yard blank, it's gonna have gardens, trees etc.

and plus, i dont have any textures to use besides the original paintball textures because all of them seem to be copyrighted, and if i made my own... well it would be worse trust me ::)

the house seems to play fine on the inside, everything is slightly bigger than it should be in real life, to allow more space.

and jitspoe, i think im gonna start working on lighting today, ive never actually lit a map before  ;D

Eiii

  • Autococker
  • Posts: 4595
Re: myhood, my real map
« Reply #14 on: July 21, 2006, 10:21:59 AM »
the house seems to play fine on the inside, everything is slightly bigger than it should be in real life, to allow more space.

Keep in mind, though, that in this game you walk at 20MPH.

medley crew 2

  • Guest
Re: myhood, my real map
« Reply #15 on: July 21, 2006, 10:26:51 AM »
i tried doing some lighting (just a couple small lights in a few rooms) and i keep getting this error max patches and the lighting doesn't work. Anyone tell me what this means?

Dirty_Taco

  • Map Committee
  • Autococker
  • Posts: 1630
_
« Reply #16 on: July 21, 2006, 12:52:49 PM »
Post removed
« Last Edit: July 26, 2010, 12:36:20 AM by Dirty_Taco »

medley crew 2

  • Guest
Re: myhood, my real map
« Reply #17 on: July 21, 2006, 01:01:48 PM »
sorry for being a newb but what do you mean by scale up and how would i do that? :-\

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: myhood, my real map
« Reply #18 on: July 21, 2006, 02:11:34 PM »
In bsp: hit "s" to bring up the surface dialog.  There are "sx" and "sy" properties for the scale of x and y.  1.0 is the normal value.  Scale it to 2.0 to make it twice as big.  That big open area is probably what's killing you.  Also, if you have a leak, or put a box around your map to fix a leak, you will have a crapload of surface that nobody sees, so you need to fix that properly.  I'd start by scaling up the large surfaces (grass and whatnot).  Sometimes you have to use the -chop parameter when compiling to reduce the lighting quality but decrease the patches needed.

Dirty_Taco

  • Map Committee
  • Autococker
  • Posts: 1630
_
« Reply #19 on: July 21, 2006, 02:49:44 PM »
Post removed
« Last Edit: July 26, 2010, 12:36:15 AM by Dirty_Taco »