Author Topic: entities  (Read 2338 times)

Neoterra

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entities
« on: September 28, 2014, 09:32:34 PM »
Is there a chance to get infos about the entities Ingame?

jitspoe

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Re: entities
« Reply #1 on: September 29, 2014, 03:02:05 PM »
Pretty old, but there's this: http://digitalpaint.org/v2/docs/ents.html

The info in BSP is a little more up to date.

Neoterra

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Re: entities
« Reply #2 on: September 30, 2014, 04:42:36 AM »
i mean more direct in the game. A command that i can type and is my crosshair on i can get all infos.^^

but thanks for help.

Ace

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Re: entities
« Reply #3 on: September 30, 2014, 10:16:07 AM »
Well, I don't know of a way to view ents in game. You can do textures with cl_drawtextinfo. You can easily check ents in a bsp file by using quark. It will give you all the info you need without the need to decompile.

Download: http://quark.sourceforge.net/download.php

How do look at the entities:
1. Open the bsp file in quark.
2. Click "open in map editor"
3. Click the "+" sign next to entities
4. Double click the entity you want to look at. Let's you change them freely, or completely remove them without the need for a separate ent file.
5. When done, go to file and click "close bsp editor"
6. In the screen that appears, click entities and remove the text "; worldspawn" from the top of it, or the map will crash.
7. Save, and you can now look up, change, remove, and add ents to any map without an ent file :)

Neoterra

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Re: entities
« Reply #4 on: September 30, 2014, 02:50:43 PM »
thx, that helped me to create my first ent file for qwitschibo. ;)

Clipz

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Re: entities
« Reply #5 on: October 01, 2014, 07:45:13 AM »
Gotta love quark!

Neoterra

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Re: entities
« Reply #6 on: October 01, 2014, 10:41:28 AM »
Can ent-files only works on maps, which i have in the pub-folder?

Ace

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Re: entities
« Reply #7 on: October 01, 2014, 11:04:43 AM »
I would assume just put the ent file in the same folder as the map.

jitspoe

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Re: entities
« Reply #8 on: October 01, 2014, 01:53:48 PM »
You can put them in the pball/maps/ent/ subdirectory, if you don't want to clutter up the maps directory.  I think if you match the directory structure for maps that aren't directly in the maps folder (ex pball/maps/beta -> pball/maps/ent/beta), it'll work, if that's what you were asking.