I beg to differ.
Surprisingly for me, you are right. Quite few people like this map now. Half a year ago mostly everyone was hating on that map, no idea what changed, but i remember people saying that the map sucks, but of course i wasn't asking everyone.
I personally kind of like that map, i just don't like the height difference there, low is way too disadvantageous for it to be 'main' capping way (or dunno how to call it, just that you go there pretty often and if you fall there without wanting to you are intercoursed pretty much and lose any chance on fighting over grab).
To the maplist though, we dont need new maps, old maps have great gameplay.
carpathian
pbcup_renoir
pbcup_pforest
pbcup_sassault
litt
prolandr
pp_sw
summer
freedom
crimethink
beta/g2_b2
beta/sassault4_b3
beta/zpar11_beta
beta/zephyrus_b5
beta/rip792011_b1
beta/zemer_b5
beta/scoth_b5
How does freedom have great gameplay, it has the worst gameplay from any map i have seen. Whoever survives lines on walls longer wins, such greatness.
Anyway, on a more serious note about some of these maps:
litt - decent map, but not sure how it plays for 3s, this map was made with speed in mind and you can see it. But for 4s/5s it was really cool map, so i guess why not.
pp_sw - not many people like this map, but has decent gameplay. There are some paths which are too good, but its not that easy to get there so its kind of balanced. I guess the spyder spawn sucks, but having carbine would just ruin this map.
ripXXXX_b1 - this map is confusing as hell, way too many paths new teams wouldnt have a chance there. Gameplay there is kind of good, but the way the map is built...well there are too many brushes everywhere. If the map got smoothed out, without 10k random brushes which block you, it would pretty nice map. I played this map at least 10 times in matches and i still haven't been to half the houses (or just one house?) and ways which are in the map.
zemer - this map doesn't have great gameplay, it was made purely for speed servers, without any regard to matching scene. High is ridiculously strong compared to low/normal. But its probably one of the coolest looking maps there are. If you fall to low, you can even lose match from that, its possible to cap twice if you are fast enough.
scoth_b5 - I don't like gameplay there, its just really weird. Mid pillar speed gives you way too much control if nobody covers it from base. Basically this map favors random rushes to tactical play, at least thats how i feel, but i know that a lot of new players love this map so yea why not.
btw, all these are just my opinions, feel free to argue with any of these.
It was kind of the universal tie map in NA for quite some time.
I think the official tie map is pbcup_renoir, at least i heard so from [kuc].