Author Topic: BSP problems...  (Read 2134 times)

ZeroLegend

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BSP problems...
« on: July 25, 2006, 02:31:38 PM »
Alright well i've made a new map, fairly large, all the textures are aligned and all the ents and lights are up so i go to compile and when i go to compile it it gives me an error.

***ERROR***
MAX_PATCHES

Now I have done everything from taking out lights to -choplight to -chopsky. i've done everything i could think of any i cant get it to work so i was wondering if anyone on here would know what to do.

IronFist

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« Reply #1 on: July 25, 2006, 03:22:36 PM »
Post removed
« Last Edit: July 25, 2010, 10:47:16 PM by IronFist »

jitspoe

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Re: BSP problems...
« Reply #2 on: July 25, 2006, 04:24:47 PM »
How high are you going on the -chop settings?   Also, -chopcurve might need to go higher.  I've made a few of the textures phong shaded by default, but that tends to eat up a lot of patches.

ZeroLegend

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Re: BSP problems...
« Reply #3 on: July 26, 2006, 02:21:35 PM »
i did -chop from 128 to about 1000 cause i was getting mad. ive also scaled up the textures and it didnt seem to do any good.

Eiii

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Re: BSP problems...
« Reply #4 on: July 26, 2006, 03:20:57 PM »
If chop 128 doesn't work, you're pretty much screwed...

ZeroLegend

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Re: BSP problems...
« Reply #5 on: July 26, 2006, 03:43:01 PM »
im doing chop 128 for light sky and curve and im trying to take lights and other brushes out atm to shorten it if that doesnt work ill try to scale the grass and walls up to 2...

jitspoe

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Re: BSP problems...
« Reply #6 on: July 26, 2006, 04:50:45 PM »
Another common cause of this is putting a box around your map to "fix" the leaks.

ZeroLegend

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Re: BSP problems...
« Reply #7 on: July 26, 2006, 10:57:37 PM »
I never do that.  I just find and fix the leaks dont see a need for a box.

jitspoe

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Re: BSP problems...
« Reply #8 on: July 27, 2006, 01:28:18 PM »
Well, look for any textures that have a value set.  I think I made the grass, sand, and barrel side textures have it on by default so they'd be phong shaded.  If you have a large area of these textures, it will eat up your patches quickly.  Also, are you using arghrad 3.00?

ZeroLegend

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Re: BSP problems...
« Reply #9 on: July 28, 2006, 10:39:22 PM »
ok well it was the values just took the ones in mid down to 20 and it compiles....but now when i go into dp it gives me an error..... SZ_GetSpace: Overflow.  Anyone know what that is and how to fix it?

Demented_Soldier

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Re: BSP problems...
« Reply #10 on: July 29, 2006, 08:50:23 AM »
wat does -chop mean and how would i do that to my map because im getting the same error

jitspoe

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Re: BSP problems...
« Reply #11 on: July 31, 2006, 12:02:26 PM »
ZeroLegend: That usually means you have too many entities in your map and it can't fit all of the data in a packet to send to the client.

Demented_Soldier: -chop basically sets the lightmap detail.  Higher values means less detail, but also less memory, so it won't hit the max patches error as quickly.  The default is 64.  You can create nice looking lighting with 32 or 16, but most maps won't compile with that.