Author Topic: Func_door + func_areaportals problem!  (Read 2646 times)

KURWAJAPIERDOLE

  • Stingray
  • Posts: 64
Func_door + func_areaportals problem!
« on: January 18, 2015, 09:49:38 AM »
I have a little problem with this stuff which I mentioned in topic.

I create evrything like it should be (func_areaportal inside func_dorr than ap i triggered by a door). But i  get hall of mirror for a just a sec than door is closing! Also it just appears just from one side of room. In room closed by areaportal evrythings work fine. Any ideas?

Here is a gif with this problem, HoM is just for a sec during closing a slide doors:



Any idea why is this happening?

Rockyar_96

  • 68 Carbine
  • Posts: 370
Re: Func_door + func_areaportals problem!
« Reply #1 on: January 18, 2015, 11:23:53 AM »
I might not be able to help you, but a mapfile would definetly help to give you some ideas...

KURWAJAPIERDOLE

  • Stingray
  • Posts: 64
Re: Func_door + func_areaportals problem!
« Reply #2 on: January 18, 2015, 11:40:39 AM »
Here is map file.

(of cours this is only part of the map... but still problem is the same)


KURWAJAPIERDOLE

  • Stingray
  • Posts: 64
Re: Func_door + func_areaportals problem!
« Reply #3 on: January 18, 2015, 02:22:52 PM »
Okey, i deal with the problem...

It's funny but slide doors aren't work properly with areaportal :O but only if they slide in X-axis. If they slide up evrything works perfectly. I desided to make func_door_rotating instead of func_door... Now evrything works perfectly, and r_speed will be lower...



Rockyar_96

  • 68 Carbine
  • Posts: 370
Re: Func_door + func_areaportals problem!
« Reply #4 on: January 18, 2015, 02:23:26 PM »
good :)

KURWAJAPIERDOLE

  • Stingray
  • Posts: 64
Re: Func_door + func_areaportals problem!
« Reply #5 on: January 18, 2015, 06:54:18 PM »
That's fun. I just played zen_europaint.bsp and there is a sauna. Same think that I want to make :D With slide door! And it has working func_areportal =/ I have no idea how T_T . Anybody can tell me why the hell EVERY door I made works perfectly with AP except this stupid slide func_door?

jitspoe

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Re: Func_door + func_areaportals problem!
« Reply #6 on: January 23, 2015, 07:00:59 PM »
Looks like it's simply activating the vis blocker too early.  Might be a bug in the engine.  I only remember the areaportal feature being used in a vertically opening door in Quake2.