Author Topic: Mapping Contest 2015  (Read 11107 times)

level_lord

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Mapping Contest 2015
« on: February 02, 2015, 12:48:54 AM »
Greetings fellow Mappers and Paintball enthusiasts!   ;)

Paintball is quite the competitive sport, and everyone loves a good challenge, so we thought we could interest you in a little Competitive Event of a different kind which involves making maps for a change :)

Currently we have 12 mappers signed up, coming from different backgrounds, games, and editor training. One happens to be an avid Paintball 2 player and a fellow mapper, who told us about your neat game, bsp editor, and the community. We noticed what a fine job mapping you all were doing, and we thought we could interest you in a little competition, to see how you'd do against other mappers. We're looking for capable challengers to claim the top title, and become the mapping champs.

Since map formats are interchangeable, both Paintball 2 and Quake 2 would stand to benefit and gain some recognition through cross pollination. The Contest starts on Feb 15th and ends midway through March. Basically you'll get over a month to complete your maps, and we hope you can represent. We currently have 6 Judges standing by to rate the creations. So if you don't mind some competitive spirit, please stop by Q2Cafe and join the Contest:

http://leray.proboards.com/board/81/10th-mapping-contest


« Last Edit: February 02, 2015, 01:17:50 AM by level_lord »

omni

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Re: Mapping Contest 2015
« Reply #1 on: February 02, 2015, 11:19:33 AM »
Was telling a few people about this, but a forum post is much more efficient guess you beat me too it. Hope to see some good maps, its amazing what people can do in such an old engine.

Ace

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Re: Mapping Contest 2015
« Reply #2 on: February 02, 2015, 11:53:13 AM »
If anyone here is interested in using our version of bsp, I'll let you know how to use quake 2 entities within it.

omni

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Re: Mapping Contest 2015
« Reply #3 on: February 02, 2015, 11:56:37 AM »
That would be helpful, ive got a lot of incomplete maps I could finish off in a month.

BASEBALLDUDE

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Re: Mapping Contest 2015
« Reply #4 on: February 02, 2015, 06:27:27 PM »
Yeah, I'll join! I haven't used BSP much lately; it will be good to get back into it.

gonass

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Re: Mapping Contest 2015
« Reply #5 on: February 02, 2015, 06:39:52 PM »
So much for a DP specific map contest that I was going to do....

Ace

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Re: Mapping Contest 2015
« Reply #6 on: February 02, 2015, 09:43:43 PM »
I've been working on a map that will work for DP and Q2, so that'd still work :)

Also...

Important Note: This is a guide to allow people to use the bsp version that was made for paintball also work with quake 2 entities, textures, and maps. This means all testing should be done within quake 2, NOT paintball.exe. I use this method because I think there's a few little tweaks done to our bsp version that makes it better than the original bsp editor.

1) You need all the entity information from quake 2. This should be contained within 'quake2/baseq2/pak0.pak'. If you don't already have a quake 2 install, you should grab either the r1q2 or q2pro version from here (http://q2s.tastyspleen.net/). This is an updated client that will help you test the maps.

2) I like to extract the pak0 file so I know exactly what the path names are, you can do that on your own with pakscape (http://quake.gamebanana.com/tools/2548). Simply run pakscape and open the pak0 file, and extract the contents to 'quake2/baseq2'.

3) The first file change is to the pb2e.pal file. This is to change the coloring of the quake 2 textures in bsp so that they appear correctly. Replace the one in 'bsp\pball2' with the file attached. It is best to name the old one pb2e.pal.bak before you overwrite it.

4) The next file to edit is 'pb2ents_b15.c' in 'bsp\pball2\entity'. You will want to add the following to the top of the file or use the file I attached:

Quote from: code
/*QUAKED weapon_shotgun (.3 .3 1) (-16 -16 -16) (16 16 16)
*/
/*QUAKED weapon_supershotgun (.3 .3 1) (-16 -16 -16) (16 16 16)
*/
/*QUAKED weapon_machinegun (.3 .3 1) (-16 -16 -16) (16 16 16)
*/
/*QUAKED weapon_chaingun (.3 .3 1) (-16 -16 -16) (16 16 16)
*/
/*QUAKED weapon_grenadelauncher (.3 .3 1) (-16 -16 -16) (16 16 16)
*/
/*QUAKED weapon_rocketlauncher (.3 .3 1) (-16 -16 -16) (16 16 16)
*/
/*QUAKED weapon_hyperblaster (.3 .3 1) (-16 -16 -16) (16 16 16)
*/
/*QUAKED weapon_railgun (.3 .3 1) (-16 -16 -16) (16 16 16)
*/
/*QUAKED weapon_bfg (.3 .3 1) (-16 -16 -16) (16 16 16)
*/

/*QUAKED ammo_shells (.3 .3 1) (-16 -16 -16) (16 16 16)
*/
/*QUAKED ammo_bullets (.3 .3 1) (-16 -16 -16) (16 16 16)
*/
/*QUAKED ammo_cells (.3 .3 1) (-16 -16 -16) (16 16 16)
*/
/*QUAKED ammo_grenades (.3 .3 1) (-16 -16 -16) (16 16 16)
*/
/*QUAKED ammo_rockets (.3 .3 1) (-16 -16 -16) (16 16 16)
*/
/*QUAKED ammo_slugs (.3 .3 1) (-16 -16 -16) (16 16 16)
*/

/*QUAKED item_adrenaline (.3 .3 1) (-16 -16 -16) (16 16 16)
gives +1 to maximum health
*/
/*QUAKED item_ancient_head (.3 .3 1) (-16 -16 -16) (16 16 16)
Special item that gives +2 to maximum health
*/
/*QUAKED item_armor_body (.3 .3 1) (-16 -16 -16) (16 16 16)
*/
/*QUAKED item_armor_combat (.3 .3 1) (-16 -16 -16) (16 16 16)
*/
/*QUAKED item_armor_jacket (.3 .3 1) (-16 -16 -16) (16 16 16)
*/
/*QUAKED item_armor_shard (.3 .3 1) (-16 -16 -16) (16 16 16)
*/
/*QUAKED item_bandolier (.3 .3 1) (-16 -16 -16) (16 16 16)
*/
/*QUAKED item_breather (.3 .3 1) (-16 -16 -16) (16 16 16)
*/
/*QUAKED item_enviro (.3 .3 1) (-16 -16 -16) (16 16 16)
*/
/*QUAKED item_invulnerability (.3 .3 1) (-16 -16 -16) (16 16 16)
*/
/*QUAKED item_power_screen (.3 .3 1) (-16 -16 -16) (16 16 16)
*/
/*QUAKED item_power_shield (.3 .3 1) (-16 -16 -16) (16 16 16)
*/
/*QUAKED item_pack (.3 .3 1) (-16 -16 -16) (16 16 16)
*/
/*QUAKED item_quad (.3 .3 1) (-16 -16 -16) (16 16 16)
*/
/*QUAKED item_silencer (.3 .3 1) (-16 -16 -16) (16 16 16)
*/
/*QUAKED item_health (.3 .3 1) (-16 -16 -16) (16 16 16)
*/
/*QUAKED item_health_small (.3 .3 1) (-16 -16 -16) (16 16 16)
*/
/*QUAKED item_health_large (.3 .3 1) (-16 -16 -16) (16 16 16)
*/
/*QUAKED item_health_mega (.3 .3 1) (-16 -16 -16) (16 16 16)
*/

5) The next file to alter is runmap.bat in the 'bsp\pball2\quake2\pball\compilers' directory. This is altered so that bsp will export to quake 2 instead of pball. Copy the old runmap and change it to read:

Quote from: code
copy %1.bsp C:\quake2\baseq2\maps
c:
cd \quake2
pause
r1q2 +map %1
\

The runbat considers you have bsp installed to c:\bsp and quake2 to c:\quake2 and are using r1q2 to run quake. Change each part accordingly.

6) When you restart bsp, the Q2 ents should be mixed in with the pball ents, the palette should be changed to the Q2, and maps should export to quake instead of paintball.

I alter each file individually instead of altering game.cfg because I sometimes like to mix and match each file according to what I'm working on. You can use Wally to change textures from q2 < > pb palettes, but that's another wall of text...

Links:
pb2e.pal
pb2ents_b15.c
runmap.bat
« Last Edit: February 03, 2015, 01:38:57 AM by Ace »

-MrVarron-

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Re: Mapping Contest 2015
« Reply #7 on: February 03, 2015, 05:24:16 AM »
Coooool i wanna participate  :o  ;D

P!nk

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Re: Mapping Contest 2015
« Reply #8 on: February 03, 2015, 01:19:57 PM »
I like that your first post on the forum is a preorganized mapping contest, welcome! :D

So much for a DP specific map contest that I was going to do....

You could always do it later, ay? Maybe this one will get everyone warmed up.

BASEBALLDUDE

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Re: Mapping Contest 2015
« Reply #9 on: February 03, 2015, 08:52:41 PM »
Update: I don't feel like converting a map so that it is compatible with Quake 2, but I am interested in making a map.
Does anyone want to collaborate with me? I would be responsible for making the map, and then send it to that person for them to convert to Q2 format.

level_lord

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Re: Mapping Contest 2015
« Reply #10 on: February 03, 2015, 09:51:45 PM »
Wow  ;)

I'm pleasantly surprised with all the positive responses from you guys! It's really impressive to see such a lively and active mapping community. Therefore, I hope this event will be a fun filled experience for all that compete and engage their unique mapping talents :)

Ace, omni, -MrVarron-, gonass, BASEBALLDUDE ~ thanks a bunch  ;)

To make your participation official, please sign up and leave a comment in the thread below, so we know how many mappers are ready to go:
http://leray.proboards.com/thread/3596/ahead-sign

Update: I don't feel like converting a map so that it is compatible with Quake 2, but I am interested in making a map.
Does anyone want to collaborate with me? I would be responsible for making the map, and then send it to that person for them to convert to Q2 format.

Converting a map shouldn't be too hard, and given the teamwork found here, you should have no problem finding someone to help you out :)

Cheers,
Level_Lord

http://leray.proboards.com/board/81/10th-mapping-contest

shockk

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Re: Mapping Contest 2015
« Reply #11 on: February 07, 2015, 11:16:25 PM »
Is it a certain type of map for the contest or anything?

level_lord

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Re: Mapping Contest 2015
« Reply #12 on: February 08, 2015, 11:57:00 AM »
We've made the entry rules pretty flexible so we can accept challengers from diverse backgrounds, like Paintball2 :)
Basically we're looking for Deathmatch maps in the average size of 12 people +/- 6, minimum being 6. Other than that there are no restrictions, just your imagination.

Note: This isn't the main signup thread!

There appears to be 5 people interested here, yet so far only Ace officially signed up.
There's now less than a week to go, and we'd hate for anyone to miss it, especially over some technicality.
Please join the contest forum and sign up today:

http://leray.proboards.com/board/90/mappers-sign

See you all there  ;)
« Last Edit: February 08, 2015, 01:48:04 PM by level_lord »

jitspoe

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Re: Mapping Contest 2015
« Reply #13 on: February 11, 2015, 04:11:33 PM »
I wish I had the time to participate.  I'd like to make a map again.  Too many higher priority things to deal with right now.  Maybe next time.

level_lord

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Re: Mapping Contest 2015
« Reply #14 on: February 12, 2015, 02:36:00 AM »
Hey jitspoe!
Awesome forum and community BTW, and I really like your castle map.
It's the thought that counts, so thanks... maybe you can encourage your mappers to sign up ;)


There's now less than 3 days left before the start of the contest, so this is a last call for anyone who'd like to join.
We currently have 17 mappers and 6 Judges ready to go, so don't miss this exciting event!
We'd like to see mappers from PB2 representing as well to show off their unique skills! I think you've got what it takes.

So -MrVarron-, omni, gonass, BASEBALLDUDE whatcha waitin for?  

A little competition never hurt anyone :P
It's interesting to note that we've also got a few Q3 and Q1 mappers signed up so it's really anyone's game!
We want challengers from different backgrounds and skill levels to try and claim the title!

Mappers Sign Up Here:
http://leray.proboards.com/board/90/mappers-sign

Judges Sign Up Here:
http://leray.proboards.com/board/89/judges-sign


Here's a little preview to help make up your mind how much fun it can be:
(Previews of our past mapping contests, click on images to open)

« Last Edit: February 12, 2015, 02:56:48 AM by level_lord »

Clipz

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Re: Mapping Contest 2015
« Reply #15 on: February 12, 2015, 08:13:53 AM »
People still play quake one? darn.

level_lord

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Re: Mapping Contest 2015
« Reply #16 on: February 14, 2015, 03:20:28 PM »
People still play quake one? darn.

For the record, this contest is Quake 2 not Quake 1, and what you probably don't even know is, Paintball 2 is based off Quake 2, and other than the unique entities, it shares exactly the same map format :)

level_lord

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Last day to join our biggest Mapping contest! Over 20 Mappers and Counting...
« Reply #17 on: February 14, 2015, 03:30:21 PM »
Today is the last day to sign up for our 10th Mapping contest. This is our biggest mapping Contest to date with over twenty mappers signed up including bunch of old school heavy weights.

What's the hold up guys? I see ace is still the only one here who had the balls to sign up. I see a lot of talkers but no walkers  ;D

I think I understand your hesitation, so let me put your concerns at ease and offer an easy solution. I believe  you hate converting textures over from png and jpg into Quake 2 palette? Am I right? Well if that's the case, for anyone who signs up you might be pleasantly surprised that there's now a quick and easy way to do this. Click here. Basically a one click solution for converting textures, and you can even do entire folders at a time! As far as the map format and Q2 entities, ace already posted a solution, so there shouldn't be any more hesitation. Join up guys!

This is the biggest mapping contest we've had since ever, so if you miss it now, you might never get a chance again to experience such fun and exciting competitive mapping event! Feel free to finish off your unreleased works. And if you want a decent challenge, come up with maps that will work for both Paintball 2 and Quake 2!

Mappers Sign Up Here:
http://leray.proboards.com/board/90/mappers-sign

Judges Sign Up Here:
http://leray.proboards.com/board/89/judges-sign

See you there!






Clipz

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Re: Mapping Contest 2015
« Reply #18 on: February 16, 2015, 10:45:25 AM »
For the record, this contest is Quake 2 not Quake 1, and what you probably don't even know is, Paintball 2 is based off Quake 2, and other than the unique entities, it shares exactly the same map format :)

Uhh I don't know paintball is based off q2? I've been around since quake world paintball. Which was based off quake one. Yeah so I know this is based off quake 2. Thanks for the friendly reminder though!

I've also been making maps since 1998-99 I know it's based off the same thing.

blaa

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Re: Mapping Contest 2015
« Reply #19 on: February 16, 2015, 12:25:33 PM »
 CLIPZ meddling KNOWS EVERYTHING