Author Topic: [BUG] Server crashes on the "draw" map (2nd time)  (Read 8806 times)

mRokita

  • Autococker
  • Posts: 598
[BUG] Server crashes on the "draw" map (2nd time)
« on: March 12, 2015, 12:47:39 PM »
[BUG] Server crashes on the "draw" map (2nd time)
Server log [only on draw]:
http://htmldp.com/p/?vACQ

T3RR0R15T

  • Map Committee
  • Autococker
  • Posts: 2593
Re: [BUG] Server crashes on the "draw" map (2nd time)
« Reply #1 on: March 12, 2015, 01:05:31 PM »
I had it with other maps before. This could help: http://dplogin.com/dplogin/featurevote/feature.php?id=10179

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: [BUG] Server crashes on the "draw" map (2nd time)
« Reply #2 on: March 15, 2015, 03:01:56 AM »
Any idea what the state of things was like on the server?  There appear to be an excessive number of "item_pballbarrel", "item_pballhopper", etc. lying around.  This shouldn't be the case under normal circumstances.

mRokita

  • Autococker
  • Posts: 598
Re: [BUG] Server crashes on the "draw" map (2nd time)
« Reply #3 on: March 15, 2015, 03:03:42 AM »
Any idea what the state of things was like on the server?  There appear to be an excessive number of "item_pballbarrel", "item_pballhopper", etc. lying around.  This shouldn't be the case under normal circumstances.
Spawnkilling?

shockk

  • 68 Carbine
  • Posts: 283
Re: [BUG] Server crashes on the "draw" map (2nd time)
« Reply #4 on: March 15, 2015, 09:41:56 PM »
I was there for one of the crashes. There were an insane amount of pick up items

mRokita

  • Autococker
  • Posts: 598
Re: [BUG] Server crashes on the "draw" map (2nd time)
« Reply #5 on: March 16, 2015, 04:12:40 AM »
I was there for one of the crashes. There were an insane amount of pick up items
I will male some ent for this map. Then I will be able to put it back in the rotation

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: [BUG] Server crashes on the "draw" map (2nd time)
« Reply #6 on: March 16, 2015, 07:15:42 PM »
I was there for one of the crashes. There were an insane amount of pick up items
All lying next to each other, or spread around the map?  The game has code to check if there's an item nearby already or if players already have an item, so lots of extra junk doesn't get dropped when a player dies.

shockk

  • 68 Carbine
  • Posts: 283
Re: [BUG] Server crashes on the "draw" map (2nd time)
« Reply #7 on: April 05, 2015, 09:33:06 PM »
Honestly, just a lot everywhere. Lots of spread out paintball boxes and barrels and nades, etc, but also a lot of complete package (all in the same spot) pick ups

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: [BUG] Server crashes on the "draw" map (2nd time)
« Reply #8 on: April 06, 2015, 08:37:09 PM »
I don't suppose you have a demo of it, do you?  Could anybody reproduce this and record a demo?

mRokita

  • Autococker
  • Posts: 598
Re: [BUG] Server crashes on the "draw" map (2nd time)
« Reply #9 on: April 08, 2015, 06:50:39 AM »
I don't suppose you have a demo of it, do you?  Could anybody reproduce this and record a demo?
Will try to run this map with 64 bots, if the server wont crash, ill try to test it on my speed server