Author Topic: [Feature] ent folder in jump dir  (Read 5535 times)

ic3y

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[Feature] ent folder in jump dir
« on: March 17, 2015, 09:44:30 AM »
.ent files dont work in jump/ent yet.

Ace

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Re: [Feature] ent folder in jump dir
« Reply #1 on: March 17, 2015, 12:30:12 PM »
They go in a folder called mapsent instead of just ent. It's how to do it for german at least.
« Last Edit: March 17, 2015, 03:06:51 PM by Ace »

ic3y

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Re: [Feature] ent folder in jump dir
« Reply #2 on: March 17, 2015, 12:52:46 PM »
They go in a folder called mapsent instead of just ent. It's how do it for german at least.
For q2 yeah, but I mean paintball here

Ace

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Re: [Feature] ent folder in jump dir
« Reply #3 on: March 17, 2015, 03:22:11 PM »
Well part of the problem might be that jump uses ent for something else. When you add a jumpbox, railgun etc with the in game cmds, it goes into ent/mapname.add. When you change an mset, it goes into ent/mapname.cfg. Maybe suggestion is to maybe rename your ent overrides to mapname.add and place it into the ent folder. They have the same structure.

ic3y

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Re: [Feature] ent folder in jump dir
« Reply #4 on: March 17, 2015, 03:36:26 PM »
Well part of the problem might be that jump uses ent for something else. When you add a jumpbox, railgun etc with the in game cmds, it goes into ent/mapname.add. When you change an mset, it goes into ent/mapname.cfg. Maybe suggestion is to maybe rename your ent overrides to mapname.add and place it into the ent folder. They have the same structure.
And again, paintball2, not q2.

Ace

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Re: [Feature] ent folder in jump dir
« Reply #5 on: March 17, 2015, 06:29:40 PM »
I know, note how I told you to switch the files around, and add it to the folder where paintball would pick them up. But whatever, don't try it.

ic3y

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Re: [Feature] ent folder in jump dir
« Reply #6 on: March 18, 2015, 10:16:49 AM »
I know, note how I told you to switch the files around, and add it to the folder where paintball would pick them up. But whatever, don't try it.
Dont be mad. But why should I modify the ent files when they work in jump/, but not in jump/ent/. You have the same structure in maps/ with maps/ent/.
Thats all what I requested here.

I dont asked for a workaround. And mapsent instead of ent didnt work.

jitspoe

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Re: [Feature] ent folder in jump dir
« Reply #7 on: March 18, 2015, 08:44:51 PM »
It reads the ent files out of "maps/ent/<mapname>.ent".  The map name includes the subfolder, so you'd have to go with "maps/ent/jump/whatever.ent"  Alternatively, you could just use "maps/jump/whatever.ent".  I suppose that's a bit awkward... you could always symlink maps/jump/ent to maps/ent/jump if you really wanted that directory structure.

ic3y

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Re: [Feature] ent folder in jump dir
« Reply #8 on: March 19, 2015, 03:45:01 AM »
It reads the ent files out of "maps/ent/<mapname>.ent".  The map name includes the subfolder, so you'd have to go with "maps/ent/jump/whatever.ent"  Alternatively, you could just use "maps/jump/whatever.ent".  I suppose that's a bit awkward... you could always symlink maps/jump/ent to maps/ent/jump if you really wanted that directory structure.
Ah okay. Seems fine. Thank You