Author Topic: ---  (Read 4213 times)

MON1TOR

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« on: June 30, 2015, 04:41:34 AM »
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« Last Edit: August 27, 2015, 04:06:02 AM by MON1TOR »

JMR

  • Map Committee
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Re: INPROGRESS MAPPACK: SIMPLES
« Reply #1 on: June 30, 2015, 06:35:33 AM »
MAX_PATCHES is caused when there are too many large surface areas, so much so that they cannot all be lit.

Usually when I run into the MAX_PATCHES error, what I do is scale up textures from the Surfaces panel. Do this for textures that don't matter / surfaces which you cannot see. For example, the sky, below the ground, outside of walls that they do not see, Etc. Set the size to 100x100, usually works wonders for me.

You can use the "Apply to face" button to scale up texture faces of brushes which players won't see.

MON1TOR

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Re: INPROGRESS MAPPACK: SIMPLES
« Reply #2 on: June 30, 2015, 07:22:26 AM »
MAX_PATCHES is caused when there are too many large surface areas, so much so that they cannot all be lit.

Usually when I run into the MAX_PATCHES error, what I do is scale up textures from the Surfaces panel. Do this for textures that don't matter / surfaces which you cannot see. For example, the sky, below the ground, outside of walls that they do not see, Etc. Set the size to 100x100, usually works wonders for me.

You can use the "Apply to face" button to scale up texture faces of brushes which players won't see.
Mhm. Thanks, goin' to try it out!

Ace

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Re: INPROGRESS MAPPACK: SIMPLES
« Reply #3 on: June 30, 2015, 10:19:39 AM »
You can also go into bsp/pball/bats and create a new one named maxpatch help or whatever you want. It's basically final compile.bat, but chop tells it to subdivide the surfaces into larger patches. The default is 64, so don't go too large.

The better option is to break up large faces into smaller ones where you can.

call ..\compilers\qbsp %1
call ..\compilers\vis %1
call ..\compilers\rad -chop 256 -extra %1
call ..\compilers\runmap %1

BASEBALLDUDE

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Re: INPROGRESS MAPPACK: SIMPLES
« Reply #4 on: June 30, 2015, 11:49:47 AM »
Make sure the map is not leaked. If it is leaked, it will be indicated by ****leaked**** in the black box.

MON1TOR

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Re: INPROGRESS MAPPACK: SIMPLES
« Reply #5 on: June 30, 2015, 12:18:18 PM »
Make sure the map is not leaked. If it is leaked, it will be indicated by ****leaked**** in the black box.
No leak, I attach the map file..

MON1TOR

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Re: INPROGRESS MAPPACK: SIMPLES
« Reply #6 on: June 30, 2015, 12:50:42 PM »
Ace, ur solution worx. Thx.

Rockyar_96

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Re: INPROGRESS MAPPACK: SIMPLES
« Reply #7 on: July 01, 2015, 07:11:30 AM »
Once the maps are finished make sure to make an extra thread for all of them. That'll make the feedback easier

MON1TOR

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Re: INPROGRESS MAPPACK: SIMPLES
« Reply #8 on: July 01, 2015, 12:29:51 PM »
Once the maps are finished make sure to make an extra thread for all of them. That'll make the feedback easier
Yup.