Author Topic: POWERFUL LIGHTING  (Read 5138 times)

MON1TOR

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POWERFUL LIGHTING
« on: July 18, 2015, 09:09:07 AM »
HOW TO MAKE SO FOWERFUL LIGHTING LIKE AT MAP AIRTIME?!
PLZ HELP FELLAS!

rockitude

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Re: POWERFUL LIGHTING
« Reply #1 on: July 18, 2015, 09:27:04 AM »
Click on the lights and increase the value or set an ambient light.

MON1TOR

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Re: POWERFUL LIGHTING
« Reply #2 on: July 18, 2015, 09:33:50 AM »
set an ambient light.
And.. how 2 do it?
Ich bin ein anfaeger in BSP.

BASEBALLDUDE

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Re: POWERFUL LIGHTING
« Reply #3 on: July 18, 2015, 10:28:50 AM »
Make sure the map is not leaked; it it is, it will be indicated by ***leaked*** on the compiler screen. Leaked maps have horrible lighting.
To solve a leak problem, make sure the map is "sealed" and you don't see a hall of mirrors effect.

MON1TOR

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Re: POWERFUL LIGHTING
« Reply #4 on: July 18, 2015, 11:47:09 AM »
Make sure the map is not leaked; it it is, it will be indicated by ***leaked*** on the compiler screen. Leaked maps have horrible lighting.
To solve a leak problem, make sure the map is "sealed" and you don't see a hall of mirrors effect.
Dude, Ik wut leaks are (like). But thanks 4 that information.

rockitude

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Re: POWERFUL LIGHTING
« Reply #5 on: July 18, 2015, 12:12:49 PM »
And.. how 2 do it?
Ich bin ein anfaeger in BSP.

I haven't mapped for a while, but I think you had to add "_ambient" in the worldspawn.

BASEBALLDUDE

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Re: POWERFUL LIGHTING
« Reply #6 on: July 18, 2015, 05:42:38 PM »
Seeing that your map is entirely exposed to the sky, you might want to go with a little sun_light in order to brighten it up a little even though it's nighttime. _ambient might also work.

MON1TOR

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Re: POWERFUL LIGHTING
« Reply #7 on: July 19, 2015, 01:37:36 AM »
Seeing that your map is entirely exposed to the sky, you might want to go with a little sun_light in order to brighten it up a little even though it's nighttime. _ambient might also work.
Okay. Thanks!

Rockyar_96

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Re: POWERFUL LIGHTING
« Reply #8 on: July 19, 2015, 12:15:43 PM »
for sun lightning there is _sun_ambient I think...
_ambient is for all light sources on the map.

MON1TOR

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Re: POWERFUL LIGHTING
« Reply #9 on: July 20, 2015, 12:03:37 AM »
for sun lightning there is _sun_ambient I think...
_ambient is for all light sources on the map.
Okay, thx!

Ace

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Re: POWERFUL LIGHTING
« Reply #10 on: July 20, 2015, 01:04:18 AM »
If you look here (http://dplogin.com/forums/index.php?topic=27756.0) you'll see that sun_ambient creates worse results than sun_surface. They work a little differently though.

sun_ambient applies the light value you give it to all surfaces that are exposed to the sky (so you use a light value, for ex. 60)
sun_surface takes into account some areas are more exposed than others (so you use a color value, in rgb format, or 1 to use the color of sky texture)

MON1TOR

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Re: POWERFUL LIGHTING
« Reply #11 on: July 20, 2015, 02:21:20 AM »
HMMM...  THX!

jitspoe

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Re: POWERFUL LIGHTING
« Reply #12 on: July 20, 2015, 09:30:52 PM »
For a night map, you probably don't want to use sun ambient/surface light like that -- you could just add a subtle sun source from the direction of the moon (tip: aim your crosshair at the moon and type "angles" to get the sun angle to place in your worldspawn).

MON1TOR

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Re: POWERFUL LIGHTING
« Reply #13 on: July 20, 2015, 10:59:42 PM »
you could just add a subtle sun source from the direction of the moon
Aaaand.... how? What keypair?

Ace

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Re: POWERFUL LIGHTING
« Reply #14 on: July 20, 2015, 11:06:49 PM »
Well, I guess I am for using a low value _sun_surface or ambient in most maps with a sky just to even out lighting. I am guessing Jits means to add:
_sun_light #
_sun_angle # #

with a low value for _sun_light

MON1TOR

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Re: POWERFUL LIGHTING
« Reply #15 on: July 20, 2015, 11:27:00 PM »
with a low value for _sun_light
Example? 250?

Ace

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Re: POWERFUL LIGHTING
« Reply #16 on: July 20, 2015, 11:59:43 PM »
Example? 250?

people use 300 for a daylight map, just play with it a little

MON1TOR

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Re: POWERFUL LIGHTING
« Reply #17 on: July 21, 2015, 01:07:50 AM »
people use 300 for a daylight map, just play with it a little
Okay. Thx!

jitspoe

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Re: POWERFUL LIGHTING
« Reply #18 on: July 21, 2015, 09:24:38 PM »
Probably something like 50 or 60 for a night map.

MON1TOR

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Re: POWERFUL LIGHTING
« Reply #19 on: July 22, 2015, 01:09:32 AM »
Probably something like 50 or 60 for a night map.
Okay, thanks, master jits.