Here is some stuff for the "PBLeague". Feel free to discuss about them. Alpha version.
- One Map each Matchday (two rounds (first/second))
- One week to play a match
- With a good reason, you can move your match to the next week (2 matches in the second week)
- punishment if you miss a match
- Win = 3 points, Tie = 1 point
- "Home" team can choose the server
- "map restart" possible, if all players accept
- No subs
- No spectators
- Two leagues if we get more than 16 teams
- ballspeed = 2660
- flagcapendsround 0
- flagmustbeatbase 0
- Overtime = 0
- guntemp 0
- two paintgrens
- one smokegren
- When a player is idle, the enemy team can choose, if they wait or play, its not their fault
- Demos from everyone uploaded on bantero.us
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Update 17.03.2016
The following rules are set:
- Two Maps against one team per Week
- 2-0 Win = 3pts, 1-1 tie = 1pts, 0-2 = 0pts
- Two weeks to play a match
- With a good reason, you can move your match to the next week (2 matches in the second week, other team has to accept)
- punishment if you miss a match
- The "Home" team choose the server for the first map, the away team choose the server for the second map (known servers, not that homemade stuff of a server)
- "map restart" possible, if all players accept (visible in demo + screenshot)
- No subs
- ballspeed = 2660
- If all players accept, you can change to another ball_speed value. Screenshot that all players accept + visible in your demo. If 3 of 4 players accept, you have to play with the value of 2660.
- flagcapendsround 0
- flagmustbeatbase 0
- observerblackout 1
- sv_login 2 (If you have a funteam, add the name to your account if you want to play with that tag)
- all other standard matchserver settings
- guntemp 0
- two paintgrens
- one smokegren
- When a player is idle, the enemy team can choose, if they wait or play, its not their fault
- Demos from everyone uploaded on bantero.us
- Screenshot of the Scoreboard at the end of the match.